Project 1: "Red vs Blue" For my initial sketch I wanted to capture the peaceful, yet emotional atmosphere of a cool autumn evening. This project was inspired by 'Journey' and 'Sky', two incredible games created and directed by Jenova Chen.
Initially, I wanted to learn if it's possible to tune various inputs (like roughness) via post-process material. But then I just started to play with nodes in a random way and made this material (on screenshots I just tuned various settings).
Animation-friendly and efficient topology to have clean deformations isn't Blender specific. It applies as a general rule in the field of rigging/skinning. Usually a decent start is to get some auomatic weights initially, and then start fine tuning skin weights.
Cheers guys. I've worked on that part a little more. I'm concerned that the map will initially look like some random material/surface of the work bench and not a map. I might use a coloured topo map instead of a contour map.
Thanks @honglong99 Took a second crack at the rocks because I wasn't too satisfied with how they turned out initially. These are a little better. Will probably continue to noodle with them. Will probably add a world aligned grime map at some point.
Hey all, I've made some progress since my initial block out shot I shared. Here is a progress shot. I've still got to do the cables, floor, back wall and doors to finish up the modeling.
She's sitting on the back of a carriage, right ? I wonder how to convey that...maybe motion blur on the background houses/people will do the trick. Maybe tweek the face a bit as well. I liked her insane look on the initial sketch.
Refined and painted one of the swords. Initial sketch --> Refined Sketch --> Flats --> Paints --> Final. I plan to do more of these. Keeping the designs somewhat straightforward and placing more emphasis on the painting/rendering in order to produce a more finished product.
Initially I wasn't too excited because I hate games like DOTA but this one seems a lot more accessible. Shorter matches, more variety, and of course my favorite heroes! Can't wait to try it at some point.
I also did another UVW unwrap on the shell just to see what would happen, and I got this I realize now I might've converted to editable poly wrongly after setting up the initial tennisball unwrap.