I think that's it. The city itself looks OK but the weirdness comes from the ambience, there being only like 2 unique NPCs, reskinned and all wearing the same 1940s style attire; also the fact that there's no cars except taxis, making very scripted turns. I guess they needed to showcase that part of the game since it's…
I'm not going to lie - I think you have some stiff competition. For example, Exhibit A: This killer tank game has been in production since 1995... and the word on the street is it has endless features - hell it ought it to, it's been in development for 14 years!!
* For more hi-res images and breakdowns, please check the links below... :) http://polycount.com/discussion/198139/tahk-real-time https://www.artstation.com/artwork/en30G http://rodrigopixel.com.br/project/tahk/ Project created for "Artstation Challenge Beneath the Waves - Game Character Art (real-time)." * Concept by…
Larger/wider tires with a more aggressive tread is one thing, but to prevent roll, you really really need the tires set wide. http://images.google.com/images?hl=en&source=hp&biw=1920&bih=1109&q=sand+rail&gbv=2&aq=f&aqi=g9g-s1&aql=&oq= you can retain your design language, but at least set the front tires wide.
I think the environments are fine, but the humans, and especially the hand/gun animation/placements is very 1990's and ugly... I guess thats so the competitive gamers don't complain about visual distractions? Still pretty unusual for the game not to have at least MW2 level graphics, considering how beautiful Portal 2 was.…
In terms of atmosphere you are on the right track but thematicaly it is a miss imo. I've seen about 200 noirs and there never was a monster in it nor a jet pack or female police officer/detective. It was a different time. Females in these films filled the roles of femme fatales or feeble girls who need protection. 1920's…