You should at least get an artstation going so people can know your work. You're still a bit of a ways, but it'll help people in the future know where you're coming from.
@EarthQuake I'll keep this in mind for future models! Thanks for the help, I was just trying to keep my model as low-poly as possible, but if I have to add more edges I will! Thanks again! :)
Well, after working on this for the past few months, THIS is what it has come to. Looking at it now I see changes and things to edit- but this is now ideas and things to consider when working on new things in the future.
It saddens me deeply that we might end up giving lets players more power then they already have. People like Totalbiscuit deciding whether a game should sell or not. It's a scary future ahead.
Also, for future reference, to see stuff like this in the modeling viewport hit 'O' and turn on "Enable Deformers". That will show the mesh in it's deformed, AKA posed, state. But to export, yes, you'll need to freeze geo.
Thanks for the interest guys! Unfortunately the job has been filled but if you want to send us your work please don't hesitate as we try to keep valid candidates on file for future work.
This is very cool! Really well done Aug stuff :) I do look forward to the future where everyone walking around with google glasses is going to see crazy 3d tshirt designs on people!
@omar_0007 Thanks, even though the scene is over one year old already - by now I would change up a lot of things, maybe I will do something with a similar setting again in the future :)
Quixel Suite does not currently create AO maps. That functionality should be returning in the future, but for now, you can use any 3D tool like xNormal to create your AO maps. :smile:
Thanks, I'll give it a go anyway. I'm a little wary of it in terms of its limits and capabilities, maybe in future a youtube video could be nice! (I know it's a hassle to do it, just food for thought)