here's some more progress. Mainly adding more areas to the environment, texture work and switching out some old models. I stick to my old layout but tweak it here and there to make it more interesting. It's quite busy in areas and some textures are still quite noisy. I am working on reducing that so the eye has some time…
These are fully laid out UV's, some are mirrored to save on texture space, I agree an AO Bake would help, I agree with everything actually haha. Here are the tex sheets for the red and blue Earthshaker, put the wire on the BLU so you could see the layout. In case anyone was wondering all items that are blue also have red…
Digging the modular pieces for the roller coaster. That no limits program does not work very well with UDK, its takes a lot of modifying to get what you want, especially for something like the Zeph. What you have now looks pretty cool for the coaster being out in the distance like that. As for the layout it looks awesome,…
Been teaching myself 3d for about 4 months now. This is my First real character i finally completed, Way too many problems wrong with this trash, but that's fine, i learned something...Few more days left for the next challenge, so I'll learn how to use Zbrush until then. Tools Used: Maya Headus UV Layout Photoshop
First real character finally completed, Way too many problems wrong with this trash, but that's fine, i learned something...Few more days left for the next challenge, so I'll learn how to use Zbrush until then...Oh yeah and I'll try to post more WIP shots with the next challenge. Tools Used: Maya Headus UV Layout Photoshop
You'll have a lot of bleeding with that UV layout(in fact you do!),unless you are going to use a higher resolution lightmap(above 128 ,which is really expensive...as xen said you need to minimize the number of individual islands by modeling contiguous geo and minimizing the number of seams/breaks in your UV,it's a little…
would you recommend using topogun as well for baking the normals? Is xnormal the best for baking maps? Ive never used the ladder. @Bartalon: I apologize for my ignorance, but this is one of the things about UVs/map creation is the whole concept of the UV 0 to 1 areas. Heres a screen cap of my current UV layout. This…
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Figured out the topology thanks Jurassic, I am certain the proportions are correct I used the pdf reference images to verify. Topology Layout Green lines: Lines of symmetry Blue Line: Topology (8 sided cylinder) Yellow (The small extrusion coming out) Pink: Areas to extruded out from Black/Gray: The Pipes Black Sides: The…
post your UV layout and normal map, as well. Here's an excellent video on normal map baking, it gets into cages and all that. The cage is basically just a scaled up version of your lowpoly, to fit both the low and high model inside it. https://www.youtube.com/watch?v=kGszEIT4Kww&list=FLA_HkCFHELYzKtJgYZZ1qRg&index=6 You'll…