well, from a bussiness standpoint. Noooooooo....ooo..ooo. however, if you know somethings about the books, the second movie is an entirely new set. Its our world, with all new characters. Its not really till the 3rd movie that it comes together. 2nd movie would be the best btw.
well lets say the model has no uvs , or uvs I decide to use for a different low poly when baking, If I were to just slab some GUV , would xnormal read that as verext colors being painted or as a diffuse? because the 2nd part might not work if thats the case...
Use BSP to block in the basic shell of the structure and then use mesh to add details such as archways, window ledges, stairs, etc. Also, static mesh vertex lights by default so you will need to use a 2nd UV channel if you want to have lightmaps on your static mesh pieces.
well using render to texture, you can render from one uv set to another. so just set up your first one as 1024 with nice spaced out parts, and make your second one tightly packed, then render from the first to 2nd at 512 for example
If you get the nw9440, get the cheapest version, which comes with a single 1 gb stick. Either get a 2nd 1 gb stick if you want 2 total, or get 2x2 for a 4 gb total off newegg. Dang, now it's only 2k for the nw9440. Such a great buy.
Hi Dredg Looking good but have a couple of suggestions: 1) the skin tone is somewhat washed out, needs some colour in there and the hands appear to be a different shade to the arms. 2)In the 2nd picture her boots/feet look a bit too thin, perhaps widen them up a bit?
1st: "honey, just sit few seconds like your father do..." "ok, dad" whopa! *snif-snif* 2nd "hey! you said there will be some spongebob or at least santa! >_< " "now guys on polyc... what? ah yes, here is few bucks, go buy some icecream"
Same, except I havent got borderlands :p I've completed it once and got to lvl 32ish on the 2nd char but really dont feel like playing anymore :/ Oh well, it was a fun 25 hours! Now I wait to play with the editor... or modern warfare 2 in a few days.
No, I make a 2nd optimized mesh and project the cage from that in Max or xNormal when I work in tangent space, which is very rare these days. Not sure how other people do it. With objects space, you can bake and then optimize, so long as the UVs stay mostly the same.
looks really good, the 2nd animation (dude in the hallway) looked a little wierd, the way he bobbed when he walked seemed a little unnatural, and the way he double takes at the window seemed too fast and jolty. the quadrupedal robot attacking the plug was awesome, strong work man