Pick an intesting props, with wear and damage. with metal part, plastic part etc... The best exemple are the asset from Think tank School, https://vimeo.com/201016866 https://vimeo.com/132864554 I belive it's perfect to find a job as a surfacing artist, Cheers!
proportions are already looking a lot better from the reference you used, but still can be pushed. If you want that slim, atheletic look you might lengthen her legs. And yeah, butt looks huge. Keep pushing the face's proportions. If you want a good flow map, I think Massbot's Kerrigan has amazing flow.…
The new AMD driver should fix the issue where Knald has a very low convergence point (1-10). Hopefully that should fix the issues you are having :) No problem. I'm glad you are enjoying Knald! TL;DR If you are AMD Radeon HD 7xxx user and are having problems please update to the 13.11 Beta drivers as these should fix…
There's a great series on youtube here: https://youtu.be/0a6OW159Gyc And his thread on UE4 forums: https://forums.unrealengine.com/showthread.php?134195-Unreal-4-Lighting-Academy-or-something-like-that- He walks through his approach on fixing someone else's lighting, and you get to see a lot of his trial and error, along…
Been on vacation since the 13th just got back yesterday, here's my resumed progress. Still a lot to do. Rebuilt the helmet / started sculpting pants, boots, gloves, scarf, cape, haven't touched much else.
guys, i added the final submitions to the thread of the last month http://www.polycount.com/forum/showthread.php?t=131971 could you please check if im not missing anyone? there still 2 that i message the creators to update the information are not added yet going to correct the image size in the end, on this month, please…
Less than half hour here and I'm quite certain I will wake up very late tomorrow :) ************ First impressions: I need hardcore servers. Shooting somebody 50 times is no fun. Laggier than BF3 Large maps. Lots of running, little killing. Shooting seems more realistic. Takes time to get used to. EU server just opened and…
Found out the reason why it's happening, it happens when you have your viewport at 2:1 and then take a screenshot. in case that's not supposed to happen: top row shows the DOF being less. bottom row is it dissapearing after. (by either lowering the max bokeh size or far blur) http://imageshack.us/a/img833/6315/9w2v.jpg…