re: vertex colors - you could use zbrush for that, yes. however, trying to alter colors or layering is a bit of a challenge in there IMO. but you can transfer the mesh with polypaint intact into other applications (e.g. i recall a script for max for doing that). personally i used a custom blender compile with a few extra…
Got it working. Holy smokes, I can't believe what I did just worked. Definitely in foreign territory when it comes to all this new fangled blend shape transfering mesh attributes stuff. Anyway, for people who stumble upon this: In your modelNameShapeOrig node, uncheck "Intermediate Object" on all your blend shapes (not the…
Hi all. Just started to pick up personal projects again and this competition caught my eye. I've decided to go for a skin in reference to the Back to the Future Series. Index 7 is my idea for the name as this is the transportation code for transporting Plutonium, which hopefully will make sense as the skin will be based…
[ QUOTE ] Sounds like your Mac probs would be fixed by a few more regular hours in the pilot seat. Then you'd just have the 'CTRL or CMND' shortcut problem, where your fingers reach for the wrong keys. Like me. [/ QUOTE ] On MacOSX, I just use my Microsoft Explorer Mouse. You get complete control over what's going on. It…
I used to: have a black background for my normal maps, causing errors in the MIP maps Now I: use neutral normal map color I used to: be bad at note taking. My bosses were also bad at it. At review time nobody knew what should have been fixed and what's going on. Now: I always carry mote notebook I used to: save .mb files…
Main characters usually take months to finish because the concept of the character often changes many times throughout the course of a game's development. Alice:Madness Returns is a great example of this, it is a sequel to a 10 year old game. What would the new, modern looking character look like? It was a difficult task…
@Torch: Actually, there are a couple of ways you can get the effect you describe. The one, which is more of a workaround than anything else (and kiiind of similar to what Brendan describes, but much simpler in my opinion), is to make sure that your particles are simulating in local space. You can then animate the particle…
Ok, some more updates here: I've looked at a few examples around new york city to incoprate certain aspects and parts into the scene, the main things i'm aiming to include are dumpsters, the lamp posts, possibly a fire escape aswell as perhaps a trashed car. The staircase on the side of the building is simply a place…
I veer on the side of finding a supa dupa chair coincidently I've been thinking about for the past year. My bill paying job dictates heaps of walking so it's mainly for after hours relaxation pushing verts around on my home office system and FYI not one those jammy off the shelf 'ergonomic' units pior mentioned that only…
What woudl be the use for detail normal map in xnormal? I specifically avoided to sculpt brush out the fur in the slips couse I tought to add a more detailed / matching to photosource texture with crazybump , is not that the seam are all that noticeable and I could hide them with an extra polygon shape in alpha texture but…