Speaking of tileable sculpting and stuff. What key is the 'Tilde' key on a European keyboard? and is there anyway I can see and modify my key binds? the key is not § or ´ or ` or ' for me anyway.
Looks okay to me, as long as it's subdivide properly and looks good- it's ok. Apply Turbosmooth modifier and constantly switch back and forth to see how your mesh is doing.
I've decided that I'm going to use a FFD modifier on the chest, instead of modeling it with a bend already in it. I'm still trying to decide how I want to tackle the flag...
...Yeah...saw those Alpha planes in an earlier update of yours and thought man that was clever and will look cool. I think you need a twist modifier on them though.
I would guess, the character has been scaled non-uniformly without resetting the transformation matrix afterwards...try reset XForm before adding the Skin Modifier...
Editable poly and edit mesh have their own sub tab to set smoothing groups with. You don't need (and have no reason) to apply the modifier to work with smoothing groups.
I've never had much success with mirroring weights under the skin modifier. I'm probably doing something in the wrong order. Maybe I misread something in the tutorials.
anrent you doing the same? working on skin modifier-> *pose if it works -> delete the pose -> fix bugs ->* (there arent any muscles on fthe frontside of the foot, they're on the back)
Very unique way of doing it. I never thought of using lattice for it. I just duplicate it, apply a push modifier and then then wire material on top. Same effect, though.