Thanks! I've decided to buy OpenLand and it does the same thing actually, so I recommend doing it on your own for future readers of the topic ;P As I've seen some professionals also use this technique
I wouldn't really call this stylized. The scene looks like you're going for a more realistic nature. I think you can make your bevels a little bigger in the future. Cute shop :)
Divided into parts Mess Hall. So it will be more convenient to make normal maps for each scene object. In the future, it will be a model library from which the entire scene will be assembled. There are a lot of repeating objects in the scene.
Are you just trying to decide on a future paint job for your bike? What colours were you thinking? Be safe out there! I never felt comfortable on a bike when I owned one.
Some grit and color variation, Fink. I'm not going to do any paintovers, but I'm glad you took the suggestion of doing the test. Keep at it and maybe I'll be buying you lunch in the near future. =)
Could be the best update yet: http://www.teamfortress.com/demomanupdate/ Pretty excited about the crafting and mini RPG elements, increased speed for every kill. Who knows where they'll push all this in the future!
Yep, totally agree with you Jet_Pilot. Like you said I think that I should have defined muscular form better on this model that's definitely something I will aim to to in the future. Much appreciated =)
I paid $10 for 3000 energy, and will probably pay more in the future. It's just fun! And feels worth it, since the game's so quality. nitz: you guys did tons of things right. :D
You.. Are a life saver, honestly i've waited for a reply like that for 2 days! I've actually saved out your quote on a .txt just for future reference in case I forget Thank you