Oh right, my mistake. It wasn't blacklisting you were calling for, it was for them to be publicly named and held accountable to the aforementioned pissbabies when something in the game doesn't agree with them. I'm sorry, but that's stupid, for many reasons. One. One person is smart; people are idiots. That many people? A…
My daughter (22 months old, for reference) is obsessed with "willies" at the moment. whether it's mine when we're in the bath, or the one on my anatomy statue, or in any anatomy books, she points and shouts "WILLIE!". i guess it's just a natural stage they go through, but we've (my girlfriend and i) taken it as an…
Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…
Actually, "stat scenerendering" is going to give you a better breakdown for draw-calls. Also, there's a handy UE4 GPU profiler that you can access by pressing ctrl-shift-comma. Window -> Statistics is also a good resource to help hunt tri count issues.
UPDATE 5-6-22: A kind Polygcounter informed me I'm not looking for a "3D Artist" as much as I am an "Expert hard surface modeler." Changing that to see if it helps connect me with the right artists. Warning: I am a complete n00b at hiring 3D freelancers. Expect many stupid questions from my end. I'm a scifi novelist…
Hey-hey poly people. I am working on a character in anime style. I am planning to make it look as hand drawn as possible, my direction for style is mostly "Jujutsu kaisen" and "Chainsaw Man" anime titles. A little bit about workflow: it is directionless now, so expect a massive amount of triangles on a screen.I do mostly…
Inspired by Bhutanese Architecture and my travel experience to the Himalayas, i decided to create a story around it . Developed this project from Concept to Finish. Created several Trim sheets in Substance Painter as most of the design elements would be repeated throughout various architectural elements like doors,…
@Jammilburn That's looks incredible! You've captured the scene so well. These are a few suggestions I feel would help elevate it even more, but definitely feel free to make your own artistic choice on it: * Adding a little more variation in some of the repeated elements that are easy to see repeated like the pipes coming…
Either hand drawn or rendered then hand embellished. For starters each icon has dark outline. To reproduce a similar painted model dark wash and dry brush highlight effect you could use an "over egged" light map and ramped up specular with the outlining added in post.
I have to say I'm interested in this as well. I can share some insight myself though. 4 Materials: - each material is a new draw call and this means you gain very little from doing so 4 Meshes: - each mesh is a new draw call and this means you gain very little from doing so - until you combine all meshes to one big mesh…