Another update from me, been texturing with Substance Designer & Painter... Quite happy with it, and really enjoying the texturing process. Going for a retro look. Are a couple of things I might tweak, not far from finished now, but might try to get a fancier blue glowing bit in Unreal Engine @ Sashow Loving all the added…
I'm not as familiar with Warhammer so for some of your choices I don't know how much is based off of concept versus personal decisions. that being said; You have some bad faceting on the gold ring edges of your gas canister. I'm not sure if it is unwelded verts or bad normals or what but there is a peculiar line along the…
aaargh I'm having some annoying issues with my mesh inside UDK. basically I want those hard edges for the outer ring of the tunnel but they don't appear in UDK. it looks fine in Maya and also in marmoset when I check it inside there With roughly similar lighting set-up found in my level: as you can see I have hard edges…
Its starting to look more like the game version, nice work :) it might just be the angle of the screenshots but i think the middle part of the normandy's back is too flat it should curve more with the ship and not stay straight. also the little crossbeams at the stabiliser tips should be further forward. and i see you…
Slice the polygons on your scabbard, extrude them, cleanup the geo. I've done this a lot because it gives you a very usable result for low poly. Or at least "low" poly. Model the leather wraps (probably from curves) floating around your scabard, use whatever your 3d application's version of shrinkwrap is to make the wraps…
Hey man, thanks for the paintover! I was definitely thinking about hiding the ceiling in shadow, but wasn't 100% sure on that yet. I'm not going to be creating the environment exactly as it was in Fellowship of the Ring as we've seen that before. I'm going for more of a pristine look without all the bodies, rubble, and…
Most models of magical weapons in games draw the pattern from classic artwork - Greek keys, Celtic knots, stylized leaves - rather than abstract geometric designs. A search for "sword etching" should yield some nice examples of real-life weapons. http://engravingglossary.com/ provides some very nice images. I'd remove the…
The prop is brought into Zbrush and prepped for texturing and further sculpting. I have added directly to my interface three important buttons.: Group by Normals, Crease PG and Uncrease PG. By grouping the imported pieces in Zbrush I will be able to then use the Crease PG feature. This plus a little tweaking using the…
I believe he is referring to selecting and edge (or an edge loop) and splitting that 1 edge into 2 separate edges. (much like detaching an object from another, only in this case he is preparing it by the edge as a border between two meshes that are currently welded as one. @Killingpeople, I believe the easiest solution for…
Aside from the normal seasonal layoffs, and bad economic panic, I think some places are being forced to evaluate how they operate. At first the only way to get the work done was to toss more people at the problem. As we roll on some people are probably being automated out of a job. "Do we really need a staff of 35 junior…