You should spend more time UV mapping the gun to get the best density for your textures. It'd also be good to show your model a few times without the wireframes. Since you already UV'd your model, I'm guessing you're using this as your low poly, but the part of the gun I circled below is way too high poly for the low poly…
Started getting the lighting in order. I got rid of the planes and made everything out of solid geometry. This leaves me with either an overlappinog uv warning or tiny uv islands (as compared to what I get with a plane). Also, how does my wireframe look for a modern game? Should I focus on getting a lower polycount or will…
Hello, think its time to dump all my videos for feedback too :D [ame=" https://www.youtube.com/watch?v=DsLJ33mVvE4"]KMFahad_Demo2010.mov - YouTube[/ame] 2010 [ame="https://www.youtube.com/watch?v=M54BGeuVnKg"]most wanted.mov - YouTube[/ame] 2005 [ame=" https://www.youtube.com/watch?v=wFS_OZJnCeI"]08 cars.avi -…
Compared to some of you guys, mine looks terrible. Seriously good work guys! particularly the renderings, i LOVE that soft white high quality look! im trying to learn how to do that in maya right now. but here is my progress; little late to the game, but better late than never right? Render Progress1 only one photo for…
If you're intending him to be viewed from an RTS style camera, I'd set up a camera with the same view and see where you can collapse edges while still retaining the shape. I can see some high-density areas that could use trimming and not have any impact on the visibility, most notably the corner of the mouth and the…
There are much better ways to design and organize the information than just random collage. Your backgrounds are way too busy, the font is too hard to read, and the colors clash and bleed into each other. The wireframes have no line weight or hierarchy and just add to the visual noise. "The client wants all this…
Had to sign one NDA where it was a startup/fairly high stakes idea - no disclosure whatsoever, and then others that included time constraints like 5 years. Most of them were mainly to do with working in the same industry/conceptual department. As long as it didn't compete directly with the employer. Logically I'd say that…
Thanks S2Engine and Mathew O! I totally agree with you about the ambient occlusion and the air con unit, and I REALLY want to fix it but I need to do my uni work as its an important module and I've spent 3 days straight doing this. I wish, so much, I had more time to implement everyones suggestions because it's all pure…
Blood Elf Engineer WIP 30 5216 triangles at the moment. A little too close for comfort. Need critique on wires and topology etc. Gonna start making all the loose props in the mean time. Legs are fused to the body, but I still got floating geo going around. Once again, unsexy wireframe shots through Maya. Marmoset is still…
I would say you're on the right track as far as modeling goes, it's pretty nice actualy, but you should work on your texturing. The assets that you have textured are a bit too crude. Slapping uniform colors and a cavity map on isn't enough if you go for the hand painted look. And don't put greyscale wireframes on your…