http://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/MayaLT/files/GUID-9BCE8B23-6DA6-4C7F-B897-7E25D6E8A865-htm.html They changed some of the names, Local is now Parent, and holding down R doesn't show the new Parent mode, in LT at least :/
Hey CloudWolf - welcome! I really like the whole idea of changing the age/style of the zealot. Sounds like alot of fun. I think you did a good job here but my main concern is that it seems very photo-heavy which doesnt fit the rest of the game's style. As in, it looks like its alot of photo reference pulled into photoshop.…
what kind of slow down are you experiencing? Low FPS in viewport? or periodic freezing? You can regain some FPS by turning off SSAO; AA in VP2 options. Set viewport to use default lambert instead of full textures. use Legacy viewport if available for your version of Maya. Other potential causes of low FPS are complex IK…
select the curve you want to simplify and then go to "Curves">"Rebuild", click on the Options-Box to set up the behavior of the "Rebuild" tool ... play around with the settings and you should get the desired result :-) Rebuild Curve Options Help:…
Seems cool right now :) . Could you tell us which PBR Worflow your are using ? It seems to me that you are using Specular/Glossiness Stuff. If so your specular have too much color and levels variations, every different pixel intensity is a different material on that map. Your Gloss need to not be just your albedo in black…
Maybe you could try make his face more edgy. When i look at gorrillaz their faces they are quite planar. The facial shape seems to be quite flat with quite a putruding jaw line. try Less shape on the nose, could be more of a box shape? Looking good so far though.…
Check the direction of the normals for the floating geo. It could very well be gamma correct affecting the normal map Information on gamma- https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-556B3B1C-D62E-48F6-A633-DCF5172219B5-htm.html Vertex normals-…
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Yep. Turn on Bone Edit Mode in bone tools. It will allow you to move the joint around without it affecting the other joints. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D7849466-3C9C-4098-87C1-F84ACEA70F64-htm.html
I can open your file just fine. You mentioned this is for a school project. Do you know if your version of Maya is different for the version used on school computers? Maya has version issues, but this can be solved with a preference known as Ignore Version seen here:…