Your friend is highly misinformed. Large textures take up huge resources. 16k hogs memory even when loaded to an offline renderer, never mind real-time! Renderers like Vray have tricks to combat the amount of memory consumed by many large texture maps. And substances are coded to leave a much reduced footprint. So for now,…
Thanks :smiley: Took a bit of googling and copy pasta to get the HTML5 awesomeness haha If people have more ideas of Tiling Texture specific stuff I could add to Layer Cake I'm all ears, I'd like to make this into THE tiling texture tool kit. Again, not so much the "Do it for me" tool kit, but the "speeds up my work" tool…
To start things off I began with the Magpul Pistol Grip; will be sticking to mostly a full black look as it easier to sell a product with a default black matte. Found a great product display of a Dark Earth and decided it will be my main target as my first day of study. I started with Keyshot and began watching a couple of…
For sure, Vray integration will really help open more doors as far as modo usage is concerned. The only concern I have with that is that the Modo viewport still stinks in terms of speed and even real time rendering. A lot of higher poly zbrush sculpts I bring i will chug the application, even as a static mesh. So if they…
Forgot to post a quick update I did yesterday(the outdoor roof): There is some serious tilling gone on, but I think I can fix it quite easily with some different texture sets. As for the scene, it's running in at around 6 million polygons total, however since everything is in a vray proxy, it renders just fine :D
I find it pretty informative to look at texture flats. I usually keep texripper on hand to pull the flats from vram and noodle with them. Its a fast way of seeing how things work.
Perhaps I've explained this wrong. Albedo and normal? Those understand, no problem. But Quixel's Suite has tons of maps, and plenty are not relevant at all... So I'm positive I don't need "all of them." And Quixel's "albedo for metalness"? Not sure what that one is. I'm doing a hard surface gun with some metals, so it…