I suggest taking advantage of the subtool function (I'm assuming you're using zbrush), it will allow you to get a higher polycount on each item and avoid the artifacting you have on the armor. Also looking at the actual plates on your armor I'm noticing that some edges are way too hard and need some softening if you want…
OFF TOPIC Oh shit. I want to work with caves (and vr balls) for installations. Does your school open it up for MFA work? Or is it only for "serious" items. University of Illinois is the one who came up with the Cave system. WTF are they still using vRML for? Can you import your own engines? Im sure say UDK could be modded…
His normal isn't broken. He just didn't bake anything from a high poly. It looks kind of like the artifacts in game are on a checker pattern which could mean something isn't loading correctly. It shouldn't let you compile the item though if something is that wrong in a texture. Did yo put the masks correctly into the alpha…
Illustration. Graphic Design. Sell models on Turbo Squid, CG Trader etc. Sell hats for TF2. Sell Dota items. Motion graphics for production houses, news stations etc. Freelance work. Web Design. You just have to get creative, a big part of being a commercial artist is marketing yourself. Also, if you're not getting work in…
You can model anything in any program. ZBrush can both hard model and soft model objects, as well Max. All you need simply is the understanding of the tools. If you have a strong understanding of how topology should be for the respective items, and how you want to open your workflow, all programs will work for you.…
Hi Obscura, thanks for the reply Some items are placeholders, not the trees though (ouch). Anyway.. Its not intended for a playable level. In the end Its supposed to be a short video and Im aiming for a more stylized, fairy tail look.. Probably should have made this more clear in the description - sorry about that. My…
I think your flow is pretty good, one topic naturally bleeds into the next. :) You're covering a lot, but don't seem to plan on getting too technical, which is awesome. How long are your targeting your presentation to be? Currently, what is the run time for each section? My initial impression is that you might spend too…
Alright, well while I'm finishing up those textures, I might as well post the next item in my line-up; a ceremonial dagger. Mostly used in sacrificial rituals, it'll be found inside one of the abandoned temples on the altar. Such a pretty thing to leave lying about. I had pretty much total freedom with this thing, so I had…
Hey guys, just got the word that it will be a pay per completion of an item type of thing. Now I'm presented with another problem, what do I charge? Is there a scale that you guys have used/would suggest using as far as amount of time spent on a project/size of the project? Your advice has been a great help so far, and I'm…
Speaking as a Maya to Modo modeler, you're gonna want to familiarize yourself with Maya if you want to rig and animate in the future. Modo as your primary modeling package is fine. There's nary a thing that breaks when all you're doing is tossing meshes back and forth between programs, outside of, say, items SPECIFIC to a…