Screens are almost done, they have a line of distortion running through them and colour is adjustable. Also a more detailed couloured 'sector A' strip. And as I've posted in the original post: 'Originally, the scene was to be created using a single set of 1024x10244 textures, diffuse, specular and normal. The scene has…
You know you could just have the screenshot tool scripted to generate a camera rig and take any screenshot size you want regardless of hardware (admittedly you'd then have to stitch it together hence the watermarks on this image, but you get the same result.)... like something I did back in 2009, done on a pentium 4 with…
My UDK is going to poop for some reason (I need to re-install the OS anyways). Buy my idea was to take the render to texture and for each direction of a the blur (I guess 8, or however many samples you want) shift the image over a few pixels, then take the result of each shift and LERP them together with 50% alpha so if…
@kadeschui Yes the concept is difficult to read, that's why I referenced images from the web. http://cdn.shopify.com/s/files/1/0305/6537/files/CRYSTALMAGICGRAPHIC_grande.jpg?18329548710626158047…
Awesome! When I first opened this thread I thought the top pic was some concept art! Have to agree with Tobbo that the water doesn't quite fit the scene. But, having worked with them on scene myself, I understand water shaders are a pain in the ass. The colour is ok, just the ripples look too much. But that is a minor…
I'm not good at all in that but I think you should put the color at the end,after you're sure (through sketches or other means) that everything else is working,otherwise you kind of "lock" yourself in what you have already painted there and changing stuff is harder :) For instance,in this case the perspective,the scale of…
a good way to help your image is to draw single bold strokes, you can sketch out your idea then tone down the opacity in photoshop and try to use less strokes to get the information across this makes for more confident line drawing and will really help clean up your image and teach you how to express the same information…
Hello, unfortunately I don't understand what your issue is from your description and images, could you please explain the problem in more detail? What exactly happens when you export the scene to ArtStation? What do you expect to happen? What device are you viewing your Viewer scene on? Which web browser are you using?…
For comparison, while I don't know exactly what they're storing in Rage's Megatextures, or how detailed they are, you can generate a full 32k x 32k Megatexture for ETQW on standard gaming PC hardware in just a couple of hours. It also needs about 16gb free hard drive space for storing temporary images (64 4096x4096 images…
Hi yura couple of quick crits the first scene needs more focus,it’s difficult to know where to look or what is important, use the lighting to draw the eye to something important that you want to highlight. Lighting isn’t just a technical task of making materials look cool and showing off rendering techniques. Most…