That's sorting and a common problem. One way to deal with it is to make a copy of your material and change the copy's render queue to something higher, for example 3100. Assign the copy to the front object and the original to the back object (higher render queue in front of lower render queue). If your camera is spinning…
you know i'm just playing. :) in all seriousness, if the kid doesn't become self-aware of this at a point then it's going to be a real problem eventually. personally, i think people like this who can't take any kind of feedback are probably just not meant for any sort of creative-related job. feedback is an integral part…
^ I agree as well. An artists path to success is filled with self doubt and lack of motivation. It's when you pull out of all that and reach a standard that you (and others) can respect, then you will be happy and more content. An artist is not a work horse, they need breaks of reflection and time to grow. But of course as…
As others have said, I think you're doing okay. Be mindful of burn out, but if you break up the creative energy with new things or styles, I think you'd be fine. I struggle with the same sort of scenario, but I end up trying to be okay with setting a little bit of time aside for other things in life too. Best of luck!
Ok. In terms of creativity, you aren't showing any. At all. Take an everyday (roughly human size please) object and put a new spin on it. What you have shown here only shows a minimal understanding of 3D modeling and textureing on the technical side. Now that you are beginning to understand the basics, go ahead and…
You can use the polygon and shape nodes to create basic shapes and then use the transformation 2D nodes to move those shapes about the texture. There are a couple different ways to achieve this. There are plenty of awesome tutorials on the substance website! Once you get the basics.. it really just becomes how creatively…
Hahaha I think I might have misspoke. I didn't mean to say that the Miura is a boring car, I think it's awesome myself, but just a model of a car in general might be boring compared to some of the amazing and creative work I see on this forum! I apologize for such a negligent comment and even hinting that the Miura is…
if you are coming from VFX and have an interest in the work, you should target realistic characters in video games. there are lots of people who can do stylized characters, many fall flat on realism though - or give up frustrated. on the downside it's not as creative a work as you might imagine. might involve dealing with…
Playing games without rumble is odd now though! I like this idea, not sure it can be implemented in a home set up easily but the tech is interesting. I'm sure that in a installation setting that creative devs could do cool stuff with it. I'm getting more of an interesting in an art piece vibe off it than I would have it in…
Oprah giving away all of her money (and consequently most of her ability to MAKE money, longterm reducing the amount she can donate) would achieve nothing. Donating money like this achieves nothing measurable, but at least gives encouragement and motivation to the hard workers and creative who may someday invent a way to…