I'm a goon and found this thread helpful building my last machine: http://forums.somethingawful.com/showthread.php?threadid=3458091 The OP is continually updated with current specs for a budget, value/performance sweet spot, performance breakdown and it explains a ton of shit. It's a lot of words but there is a section…
ok guys thx for the input i just submitted 1 of the tests yesterday so only 2 left and i still got 2 weeks now . still no response ... not even something that indicate that they've received my email . should i continue ?? i start thinking that i might be in the spam folder
@ Jedairusz: 16- 20? Interesting. The variations in our bodies continue to fascinate me. Is it based on a person's height? I'll wrap them around more too thanks! @ DWalker: Good call, I think I want something between the 2nd image and what I have, so I'll shoot for that. Thanks for the reference.
Thanks for the comments. Glad the videos help. @oskarreftel yeah perspective and value and hue and... I fight with. Continually trying to level up the skills. Started an artversus blog with Dan! and bishoplynx. We're taking a theme each week and just rolling with it. This week was 300 heads (I think I made it close to 150…
It's already associated with Blizzard. This was made by the creator of a very popular Starcraft 2 animated series. Blizzard gave him their blessing to continue using their IP in his 1 minute youtube shorts and I guess this is a nice tie in for the dedicated starcraft community - who are probably the most likely to start…
rebooting Zbrush isnt helping. . I did find a way around it though , I append subtools from here to another .ztl, and continued working (which is ok if u dont have many subtools). . .anything I import in this file gets greyed out too. . .and I will check the layer thing. . thanks
Started first smoothing run(first half), also took out some blocked frames at the end, they just didn't feel right. Gonna hopefully continue and update again later. Let me know what ya'll think. [ame=" https://www.youtube.com/watch?v=F3zgS60tzMc"]Jugernaut Taunt - YouTube[/ame]
IMO, It's possible to get that bow done with major symetrical use. Those swirly detail n the middle, I suggest you use the plane approach. However you will lose the detail on bumps of the bow (golden streaks on red), the head will have the most detail. Continue with the sculpt and see what you can do. :)
I honestly don't, the work will commence right after 2.0 is released and will continue until its done. I think that some time after 2.0 is released it becomes a bit more clear. Im a mac user myself so I want it as much as you guys! (They make me use windows here :( :/ :( )
For something like that first you will need fix camera , there a few ways to store that in zbrush I suggest you get a cube and align it to ordinate I have indicate brow line top of the ear [will probably need play some with angle of view slider] then align your head to the cube and continue working as before that