Subdivision sketch: hand guard. This is a follow up to the previous post about shape analysis. It's just a quick look at applying the iterative block out process to larger plastic components. Which are often part of other hard surface objects. Identifying how the basic shapes are connected is a fundamental part of…
If you set an alias to the current folder, open everything and save them it might update the paths to include the alias. If that works you can then redirect the alias to your new folder. You can use automation toolkit to fix the paths up if you want to do it properly - or you could probably search and replace woth a text…
okay was asking for friend and hadnt actually messed with it much myself but after actually looking in the material function i think it was simple solution the second output is for instances then seems that need to subtract from the world position rather than object, seems like object position for foliage instances is…
Sorry code tags are hanging poly count again :poly127: below are some of my matching notes... ( Because I forget what works for me, all the time :whyme: ) basically, for selection: pCube1.f[27] //method 1 using ".[]" ".[]" are all illegal characters.. Therefore, they only need to be accounted for once in any match.…
I have been summoned! Though I'm a bit late to the party. :p It's entirely self-defeating by trying to make "having connections" sound like it's a bad thing, as though it's sleazy or immoral. Having a connection means knowing a guy or having a friend. If I got introduced to a contract or a job from a friend, isn't that a…
oh yes I forgot the part where I copy the mesh and take it as a snapshot. the code I posted is the function to output the mesh (function OutputMesh), but I also do that in another section of the code. the following code happens when the export button is pressed. loops through all objects (skipping hidden and…
Great start here, only a few crits At the corners on the top where you have those sharp angles, it works fine but it looks like a seam in the high, and yet I know it's not - but what this could mean is in your low it will transfer to looking like a texture seam whether it is one or not. On the broken out area towards the…
This game has the best action sequences to date in a FPS. There's a barrage of shit that happens before during and after (all in slow mo if you want) and leaves you with a HUGE OMFG WTF BBQ!!! after every fightfight. God the first time I shot a dude in between the eyes with a Hammerhead, the pin to the wall.... but they're…
Hello! Sorry for the late-ish reply. I figured out my issue for the most part. What I ended up doing was using the Weighted Normals modifier in Blender, which seemed to fix all the problem pieces with enough tweaking. The shading issues didn't make themselves apparent unless I used a shiny matcap to preview it before…