common strategy is to place all the mines in one spot so reducing resource impact should be a high priority or else the players detonation could cause everyone in the match to stutter horribly. Really pretty explosions though.
yeah, not happy to hear it, I felt like I was starting from scratch doing environments, needing highpoly skills is like lemon juice on a paper cut. Oh well, I'll just keep trudging along.
This thread is a bit old but I just found it and I hope I can add some feedback. I've tried the demos of Modo 801 and recently 901. I love it. I'm interested in using it for game dev. I'm an indie. Modo full is not in my budget. Here's the problem with Modo indie for me. Scripts/plugins disabled: This alone is a…
Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
Right now I'm working on this character, Arcanne Zatanna, vased on the concept by Devon Cady Lee Still in the highpoly fase, detailling stuff and correcting proportions Reference> http://gorrem.deviantart.com/art/Infinite-Crisis-Arcane-Zatanna-526340223
I wouldn't jump on the bandwagon just yet, if you read the article again it mentions that it could be a tactic against certain underperforming employees that are either getting a demotion or getting fired. For the record I am not at all associated with Zynga. :)
Great video post Brandon.LaFrance. I definitely struggle with my own self critique going from constructive to demoralizing, especially in the last couple of weeks. That video hits the spot right now and helps keep things in perspective.
Meh, time to makes some lemonade out of these lemons... Hopefully we`ll go into a new dark age (plauges n all), followed by a Renaissance, which means a bad ass surge of art moments. *crosses fingers*
I love to cook! Here's some good stuff: Garlic Pepper(tasty on steaks),Dill weed, Tamari sauce,Old Bay Spice, curry powder, Lemon Pepper,season salt, seasame seed oil, and chives.
Starting a new character. Working on improving my skills with realistic realtime characters. Going to be learning Marvelous Designer, Substance Painter, and real time hair workflows as my focus. I will be working based on a concept by Devon Cady Lee. I have blocked in the anatomy and the face for now. Crits are welcome!