I notice stuff like this all time, and usually you can only see most 'errors' if you're actually looking close up at things. The 1 thing I hate (and I can get it to happen in Fallout 3 a lot) is when a character dies, they turn into this big black spider looking mesh and fly off into space and all the verts go crazy. I…
Thanks for your replies :) Just so you know, I am mapping the objects in my scene to an atlas with 9 different textures. Some of them needs to be mapped like a tiled texture, so if I have to use padding to compensate, it will be almost impossible to get the desired results. Is there any way to save the vertex position on…
Well, if I were a good artist with good skills I wouldn't charge that much. Probably $30/hour, 3 hours on weekends. Of course, I would accept group sessions so if I would mentor 2~3 students I would charge $25/hour per person. But why would I? I always feel like I owe a lot to the society. That would be my small way to pay…
AFAIK in max, turbo/mesh are just different methods for the same thing, i think one may be faster than the other. Silly legacy max stuff? There are atleast 3 ways to turn on sub-d in max, so i dont really know if any of them have real differences visually. Maya has like 3 was to turn on sub-d too, smooth preview, mesh ->…
Racer445 Hi dude, thanks for checking out my work. Looking forward for your other tutorials..heheh felipefrango Thanks, I didn't know anything about Catmull-Rom before, just did a quick google search and found some article about it..definitely will try 'em out! As for the renders currently I just set a very simple 3 point…
Heh, I thought you just had two - I just tried a test scene again with 3 objects and 3 different normal-maps - it still displays fine, so I don't think the problem lies there... The "Show Map In Viewport" button is just in the row of buttons below the material preview spheres in the Material Editor, it's normally a blue…
I also use Maya and have this problem, the way I "fixed" it is by applying a seperate material on the transparent polygons. The diffuse texture is still the same for both materials, but the hair/fur has a transparency map as well whereas the body material doesnt. These are 3 screenshots of the viewport; #1 shows the model…
Here is another clip of animations I did. This one was about 2 days of animation time with endless tweaking. Interlude 3 - WMV Interlude 3 Story Reel - WMV I thought some of you may find this interesting. Here is a screen shot of my desktop while I'm working. Desktop Notice the keyframes for the characters are all on the…
If you all do a game in this style I would love to help. I've played a bunch of hentai games and even modded Sexy Beach 3. Theres very little depth or game play in these games. Lets make a game that has. The most fun I had playing one of these is in Biko 3 where you can hide in a trash can while stocking the girls. Yes, it…
[ QUOTE ] lol. I'm making a petition to fight demons in rage one at a time in narrow metal tunnels, because doom 3 was good. [/ QUOTE ] huh? I think you're trying to make fun of me. I just didn't want to slam DOOM 3s gameplay alright. So I said it was a good experience. I liked DOOM 3 cause I was into the art. Yeah the…