@Robat- Thank-you! @wake- Yeah, I plan on doing more anatomy studies and going to more life drawing sessions. It's been a while. I'll post those as I progress. :D Digital painting is something I want to practice as well so you might see some in color! ;) Thank-you for your critique.
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…
Exporting hair from Xgen to Unreal Engine can be a little finicky. I don't know how you have exported your groom, but it looks like the hair is there, just not visible. I would say a good place to start is going through this setup and downloading the script for converting Xgen hair into groom. Using this method also gives…
It looks like 3ds was not meant to handle this. You need either a plugin or dedicated software (marvelous, houdini). Honestly i am not optimistic here but (as a max user) rooting for this experiment.
Killzone 4 using different techiques then BF4 and COD Ghosts. Physical based shaders are in new Killzone, BF4 and COD - using same classic stuff. You can look at [ame=" https://www.youtube.com/watch?v=_29M8F-sRsU"]Digital Dragons - Micha? Drobot (Guerrilla Games) - Killzone: Shadow Fall - Lighting - YouTube[/ame] there is…
Oh man. Good topic. Note: I used to work at Bioware. I haven't been there in over 2 years. I do NOT speak for the company in any way. These are just my personal thoughts and assumptions based on my time there. So, I've seen a ton of clips from ME:A showing the bad animation, and I can honestly say that very little of it…
Okay, I have been spending a lot of time trying to work on my drawing skills. I think that I really need to nail this concept down in a 2D form before I continue in 3D. I took every one's advice to heart and I agree with every single critical point made. I am trying my best to make the creature look integrated and…
Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
Tenchi - Thanks for the feedback. I was thinking I should redo the wire renders outisde of Marmoset because the triangulation makes it hard to see what's going on. I'll do some re-arranging as well. :) Roboy - I'll work up a couple more backgrounds. That one was the result of sleep deprived mind at 3am. You're right, it…
Hello! Please, review my model of warhammer 40k space marine bolter. Follow this link can rotate 3d model https://www.artstation.com/artwork/8ggNn and see UV unwrap. Thank you! "To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling…