Hey! Sorry to revive this age-old thread, but I imported a scene from sketchup and it comes with a ton of groups with one object under them. How could this script be modified to do this too?
I'm really impressed with the end result! I'd love to see a breakdown of this process, if you could spare the time :) Did you use the standard hair and fur modifier in max or an external plugin?
maxscript has access to the 'render UV template' in the unwrapUVW modifier,- shouldn´t be to difficult writing a maxscript for that. on scriptspot they seem to have something like that already: http://www.scriptspot.com/3ds-max/multirenderuv
Update: So indeed the problem was caused by a modified psd.bmi! I already shot the responsible person... Thx though for the help. Somehow I think that I will need those tips later sometime
Looks great, DH. I'd say his teeth look a bit clean for an ork, though Btw, is that a modified version of you Hellboy mesh? It looks a lot like it. Very good work
me loves to modify source games.. the engine is not designed to display unrel3/crysis quality materials but the source-engine games are (imo) mostly awesome and you can use your models online
Ah, this makes sense now, I remember people talking about xforms. Can any one explain explain exactly what xforms is, is it a modifier or something, what does the term refer to?
this bug is somewhat older - had that a lot in max9 try reset x form or add an edit mesh modifier on top. try searching the forums ive seen a thread about this a while ago.
I think shape could also describe the general silhouette of a model. A model could have a very flat, rounded shape. But then you could make it's silhouette (shape) more attractive by modifying it.
Id also like to re-ask if attaching new geometry to the low poly mesh will mess up any uvs i already have? Assuming i collapsed the Unwrap UVW modifier.