I picked this up today - I've been working on a UT3 map for shit and giggles and a lot of these masks will help go a long way in breaking up the tiling as well as putting together a few decal materials. As a programmer, rather than someone who's texture competant it's great to be able to get hold of reasonably priced…
It's looking good! I think that lighting could use work in some spots so we can see some more contrast in color and you can show off any norms/bumps. Maybe to add some interest, take a decal of a cracked surface and put it along the walls in the back, because right now they don't appeal to me that well. I'm sure once you…
Just a update on this, not really cool or exiting, but I hope someone likes that I am trying to share more than before. Up in 9.980 tri's, wondering if I should keep the wheels on this polycount or reduce them. I also plan to let the wheels have their own texture space, and use a decal texture for placing stickers on the…
1. make it a giant alpha decal to rest on top.. may not blend with vertex painting as you'd like but you can get clean edges with a higher rez map. 2. Create a large mask and normal map. apply it to the floor and then use that mask to control the different materials and how they tile. the normal is probably only needed if…
Nice start, i like the theme. In my mind your going to need some really good decals and textures to make the place look like your references (If this is what your aiming for) . What programs do you have that you could use for texturing? Your going to have to get that rustic italian feel into your textures. You could if you…
I'm back with some new work :) The house and the sky are now pretty finished and i still need to complete the whole environement. At the moment i'm using five 512 pixels textures + few masks and decals. Concerning the lighting i do not understand why some parts of the house are lighted while they are hided from direct…
Would be interesting to see if you're able to have the decal on his forehead pay some sort of homage to the god/beast on his chest. incorporating the two somehow to add a bit of backstory/history as to why he has something on his skull. I think you've done a good job working at creating believable cloth draping from his…
Nah he meant the opposite. As musashidan said viewing angle plays a large part of this. Also consider the depth of anything you're trying to normal map onto a surface. For instance a deep divot in a surface will look more like a flat decal if you just normal map it, especially when your viewing angle and the lighting line…
Uptade This is how it look in game engine Unity. There are still some details to make and fix. I haven't made decals yet. When finish I will focus on making good looking renders and presentation of this environment to put it on my portfolio. Is there any advice you could give me in this? I was looking at other environments…
I dont see why i "need" a Steam Machine. Different Hardwarespecs is a PC drawback and Steam Machines has it too. Consoles have a "safe" half decade bevor a new generation arises. Console players need this "safe" feeling and with Microsoft and Sony they have many exclusive IPs. Valve announced they dont restrict the Steam…