50" 4k display here and I love it. I have it situated so I sit offset and use the left half as my primary space the right half for reference material. It's like having two big displays in portrait and then 1 big display when you want it to play a game or watch something. I would not have moved to a screen this size except…
Hey thanks for the comments guys - I appreciate it. All I can say is the next test will be that much better This isn't going to be a level and wasn't intended to be one - just another art test. The one HUGE problem that I had was basically being a D3 noob and having problems finding the right info at the right time.…
I hope this will help you. I haven't use unrealED for a long time. But as far as I can remember you have to create a base geometry in editor just simple substracted or added cubes to get the basic layout. They have to be all solid. I think there is a setting for that. Than add all the static meshes, becouse they are only…
the frames are borgeled. get rid of that shit i can scroll in each and that fucks up thelook u intend. besides they are useless and we dont really need the scroolbar in the middle of that. my personal taste but it was ever like it. and the fact that the frames around it dont do the job u want them to do proves it. just go…
Hi Jack. The exact workflow you need depends on what you want to do with the model you intend to animate. Is the final model for standard hipoly animation, or realtime interactive animation? All the information you need can be found at: http://wiki.polycount.com/wiki/Polycount. The whole idea behind game art is to produce…
It's not the difficulty that makes the game for me, but more the challenge. Also nobody's shooting themselves in the foot for making a game's difficulty appropriate for its intended audience. I can't stand my games being hard when the reason I'm playing it is for story/action/exploration. Difficulty affects the flow of the…
Ok, Any better? I think next time i'll choose something a little less shiny. . . and gold. @poop: Yeah, I notice that about the arms as well, I've changed them to a dark black for now. (this is what happens when you don't plan at all.) Great learning experience though. I was intending for the vest to look fairly simplistic…
This does indeed belong in the requests forum. If you read the stickied welcome topic, you'll find this line: "Only post if you plan to pay! Things like "if we get a publisher...you'll get paid" need to stay in the Requests forum. If you can't pay up front, it doesn't belong here. " I know you intend to pay, but what…
[ QUOTE ] I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours. - Stephen Roberts [/ QUOTE ] I don't really consider myself an atheist, but this is a good quote. [ QUOTE ] ^ The above…
Hot damn, I knew the wait would be worth it. Everything looks superb. You could definitely feel the tension build just from watching the video, as the battle began to heat up. The OctoCamo looks like it could lead to some very interesting gameplay. Posing as a statue was pretty amusing, and it has that trademark Metal Gear…