Like: Metroid prime 2: it never gets old no matter how much i play. currently on my 58th play through. always seem to finish the game 10 hours 8 minutes into it. I had wished more stuff about the chozoo would have been brought up instead of all the Logs and Artifacts on them, Other M shed some light but ruined some stuff…
What I understand from your description: Just like Grow Home, You don't want textures applied to any models, just flat smooth shaded surfaces but with different materials applied. You don't plan to bake normalmaps from highpoly models, only relying on the model's own smoothing. IMO, baking texture sheets for each model…
^ I really hate to say this but i am in the boat of very low memory and i have to separate a LOT of tools and export them all one at a time is horrendous. Seems your under-powered laptop suffers a bit from the same? Would go the route of exporting and working on each item separately in it's own .ztl file before exporting,…
Giving this a quick look! About the knee. The Left foot doesnt feel planted/weighted. So the Knee feels very floaty because its not being properly driven by the foot it should be driven by. Keeping it extended, and only hovering slightly off the ground might help out with that. Secondly, the Right Knee is worried way too…
@PixelMasher Thanks for the advice. I definitely need to ratchet up the networking aspect. I have reached out to a few senior animators on twitter and had a few actually review my reel and give me feedback. One from Ubisoft Reflections and one from Ninja Theory were kind enough to look at my stuff. But I need to do more,…
I kinda have to say, PirateBay is kinda self righteous about this stuff. For example, they claim to be keeping 'old information' alive and well, while also giving an alternative download source for people who have slow internet connection and cannot resume downloads willy nilly. Which is a load of bullcrap. All free games…
Won't bother commenting on the gated forum idea, this is slightly off the original topic but I think the main issue isn't necessarily the numerous art threads that don't get proper attention and replies. There's simply so many that of course some are going to get lost in the noise. Eric's points to counteract that can work…
There are pretty much 3 methods used for the snow. A slope shader and a blend shader based off a hightmap and vertex blending. Not used together as each alone is already a very expensive shader. The slope shader is based off Y normals (up direction) to put the coating of snow, moss what have you ontop of your asset. This…
To make somethings clear, incase it wasn't from those who skimmed through the video. Autodesk is essentially going to try 2 major things with Maya. 1.) ADF Voxel tech for Maya. So yes, Mudbox itself will be merged into Maya. Less teams for different software products, and in turn. More productivity for software…
Brian "Panda" Choi yeah i definitely need to research into clothing and folds,
thanks for the link and book recommendation i will gladly buy it sometime, i
love burne hogarth's work i have some of his other pdf stuff like drawing the
head and the figure. he is an amazing artist i really want to get a lot fo his
books hand…