since im a total noob assume i know nothing.. so as a new dx9 material i try and load either ben clowards or style's shaders, but neither work. for both it says error loading file - no valid techniques found what's this?
Hello I am trying topogun to retopologize a mesh of a character that needs so to be animated since I do not want to make errors in the mesh retopologization , is there any sample chart reference or the like to follow to make a good edge loop so to have a good animation?
Has anyone come across trying to save out a 4096 texture from the 3D Paint tool and get the "Failed to save" error? I tried both Targa and Jpeg and both fail. Am I doing something wrong or is this a new "feature"?
Hi, i just bought suite 2, but whenever i create a smart material and click enter dynamask it crashes with this error i can't see what i'm doing wrong? also is there any tutorials to walk one through the interface?
Hey guys, I'm pretty new to the Unreal editor, and we're using UT3 in school, and I'm having a problem when I try to paint into my terrain. Here's the error that I'm getting. *EDIT* Never mind...figured it out....a paint vertex brush????
hey fellas, after the update it complained a missing DLL needed to exits ( i installed MVbasic thingy 64x ) , still no dice, then i proceeded to place the dll manually in system32 and now i get this error :
I see your point, but my focus was to make it as close to the real reference. Also the lower grip is one part, the panel line is just an inprint. ;) Edit: fixed the masking error on the hand guard.
The normal maps have a ton of errors in them. Forget about colors or materials for now, you need to work on your bakes. Cant say much else without seeing the highpoly and the wires of the lowpoly.
I tried to play the game after installation it just gives me a "missing dxgi.dll" error. There is some really wonderful art in this thread, and I was hoping to see it in action! Either way, great work.
I've started to block in the major forms to get a sense of scale, refined some things a little too. as for the tyres, should I model the tread connected to the wheel? couple of sym errors, ignore those.