Hi everyone! I've been struggling about witch character(s) pick 'cause the game has so many nice designs and in the end I went with the Star Guardian skins line. Never play either Fiora or Twister Fate, but I though I could do some nice things with them. Here are some exploration designs for fiora. My main inspiration for…
Hello PolyCounters, I am having a huge issue when I copy/paste keys in graph editor they get scaled. Here is a screen shot of my graph editor to make it easier to understand: http://shadowrig.com/anim_stuff/copy_paste_scale.png I have no idea why it does that. It is Maya2014. Can someone help? Thx
Unfortunately, I cannot scale it up and then back down because that requires entering 0.01 into the scaling dialog, which results in me scaling it by 0.0100000015. Is this a rare problem that only happens to certain users working in small units? Should I try just updating from 2013 to 2014 and seeing if it fixes the…
What version of 3ds Max are you using? It's changed quite a bit recently. If you are using 3ds Max 2011 or earlier search for Reactor tutorials on YouTube. If you are using 3ds Max 2012 and up then search for MassFX tutorials. Both systems can do what you want very easily.
Its better in 2015 However. I have been using the layer pallete to organise my scenes since they forced the new (slow) scene select dialog on us. You can leave it open all the time and on 2012 its like a million times faster than the normal scene select window
I've used Xnormal since 2010-2011 but recently switched to Knald, Probably will never go back. I loved Xnormal but would sometimes just have ''gremlins'' bugs that made no sens and had no idea why they would happen and no idea how to fix them. No problem since I switched to knald
Really thanks for such a great plug-in. Actually, i have some problem. i click the icon or roll the scripts, there are no response. Any error message or any pop-up windows. Other mel scripts are doing well, and I tired both 2016 & 2017 ver. Have you any idea about this? :)
Thanks, i recently came back to 2016 because i had problems on 2017, but i'll give it a try. Found a technique: I snap my uv island pivot on the corner of my reference cube and there i can scale much more precisely. Still kinda unaccurate, but good enough here :)
polycruncher was included in 3dsmax2010 (or was it 2011) as a "ProOptimize" modifier. If you're using max I would try that, mostly because it offers great control over the UV's. In 2012 which should be out next month I think? They upgraded the algorithm that calculates how the triangles are crunched and improved the…
My similar recent favourite list was '30 under 30' 2011 for Video Game Development - supposedly acknowledgement of 'game developments most prominant rising stars'. Not a single actual developer made that list with the exception of one producer - it was almost exclusively marketing, PR and journalists. The 2010 list was…