As my lunch break comes to a close, the UVs on the car are done, but i may have to tweak the mesh a bit some of the areas look a bit soft. I also started taking a closer look at the truck....and she needs some work, but let me know what you guys think also when you think martian space truck what if any attachments come to…
:) Only major crit at the moment is to do some more so there is something to crit. I can say that it really depends where you are in NM to get big chunky rocks like that. The plains don't really have them, but the foothills do, but they're also too round and soft. Really its super early to be criting, but keep at it. I'm…
Red Wax RULES ! ^^ No seriously, the best is to change your mat when you sculpt really often, some materials can reveal strange topology or bad sculpting errors. You don't need to sculpt with them, just check your model. The "sketch" materials for example are good to reveal the areas which need to be smoothed/relaxed. And…
Looks OK...my first impression is that the walls and floor need a LOT more detail (paneling, vents, control panels etc.)--right now they feel unfinished and are not establishing the space well at all. The lighting could use a bit of work too--I'd expect a space like this to be lit by soft fluorescent lights, not the…
Well the actual tree bark material is translucent which, I believe is why it's doing that. I needed to set it to translucent so that it "fades" into the scene as I'm taking a clean tree to a burned tree and the only material that will fade is translucent. I tried it with soft masked, but it's more abrupt, although I COULD…
Pretty nice scene. I think I'd like the rocks to be a little sharper. Everything is pretty 'soft' and that would give a greater variety in texture. Also, pines are called evergreens for a reason ;) Maybe throw a couple aspen trees in there for fall colors and make the pines green. And the alpha planes around the edge seem…
So I tried that and you're right it is the post process AO. Is there a way I can turn this off for skeletal meshes only without having to turn it off globally? I'd rather handle it via texture and if I make it soft enough that it looks good on the character it makes the environment look bad. Update: K so I think the issue…
Looking cool so far, I think you could push the forms of the paw more though. If you look at a bear's paw like this: http://www.museevirtuel-virtualmuseum.ca/media/edu/EN/uploads/image/imagegbpawiix.jpg Right now the paw is a little more blocky and 'soft', it could still be defined more even though you're going for that…
No you're not. Not yet. Made a lot of progress, just not yet. Time to bake a light map so you can bring attention to the head: http://www.polycount.com/forum/showthread.php?t=101248 Also, it's time to spend some time really smoothing out those gradients. I see a lot of unnecessary banding still. Use a brush that has a…
Probably going to change the front soft bits to scalled "shell" type of thing. Also will probably change up the hands/feet to something I've been thinking about. Just a w.i.p. have to hand do the wrinkles =/ good practice anyway, I used marvelous designer only as a means to learn how folds work in real time, took yesterday…