hey, @Wilex: lighting is nothing but the standart mid-day udk-preset, just turned the dominant-directional-light a little. I use rather high-res lightmaps to capture the details in the indirect lighting. You´re right, I definitely have to do something about the connection of the fountain to the wall. Right now just sticks…
Hahah I think that every light night sculpter knows that feel. Half asleep trying to do the last things and then just fail. Oh the fun xD Anyhow, I will! Right now I'm at work so I can't sculpt but meh. TONIGHT I'll try to finish it!
the texturing/wear looks freaking awesome but yeah something about the emissiveness of all those blue lights looks off to me, i would probably push the emissive of them more or add a slight bloom to them or something, they don't really look very 'glowy' right now
I baked the ambient occlusion and its ontop of everything in the photoshop layer on "overlay" mode so its kinda light but its there, ill adjsut the brightness/contrast a bit. and yeah the hexagon doesnt quite repeat right, i gotta fix that, or i might find a different shape.
@dlz Macros might be what you are looking for. They are easy to set up and you can tailor them to you specific needs. If you are familiar with actions in Photoshop, you already know 90% of is needed. Open the Macro panel Click "New Macro" Click No Set up Zbrush after your liking Finish by selecting "End Macro" (again in…
Took the files you sent me and did a quick mashup of how a gun fight between two robots might look, shopped in a quick sombrero. Series' cannon be damned. Just a quick mashup with a crappy photoshopped sombrero, lighting could obviously be better. Run with the idea if you want to dude.
if you're using a directx shader (i may have misunderstood but I think you might be?) the shader will have to be set to draw backfaces (not cull backfaces) either way EQ+sage are right, better to dupe+flip the geometry manually so the lighting will be nearer to correct. just my 2p worth.
I'm playing some games lately that i'm finding don't have the turn left/right key options. Does anyone else find this as being a bad move for games? In my quake based games I use the turn left/right AND strafe left/right WITH my mouse movement. I have always found it gives me a great amount of control in 3D space. It can…
Looking good! really liking the throne now! My only crit is that I feel you might have a little too many colours in your lighting at the moment and it took me a second to remember its a face on the left so he might need a little rim and fill lighting on him. The orange can still be there I think it might just need…