Overall, I like it. The textures and geometry look well executed, and you've done a good job of creating a believable scene from a small manageable asset set. A few things do occur to me as potential improvements. The arches on the right side could probably be a bit better defined by a strip of trim texture that follows…
Just dropping in to give some feedback. Still very busy so I can't join in again quite yet but hopefully soon. @Nathan3D Looks very good. The moss I feel seems a little stringy at parts. Would be cool to see a little more definition on the moss too as it's seems a little flat. What kind of reference did you use for the…
Ok, I haven't put a massive amount of effort into this since the last one, I've been having too much fun making stairs and bricks and stone walls hah. But I'm determined not to give up on this. I went back to the drawing board AGAIN on the cave shape. I went a little more square and manually smoothed and modeled some of…
Absolutely. I never blamed my tutors or anyone else for that in my post did I? I take responsibility for my own performances, otherwise it would have been kinda hypocritical to have said what I did in my first post in this thread. :\ I didn't deliberately aim for a pass, I just unfortunately hit a brick wall around…
I had a Sony VAIO for a while and it was a pretty neat little laptop, but the battery life was terrible - approx 1-1.5 hours. Now I have a 17" i5 Mac Book Pro (Someone broke in and stole my VAIO) with Windows 7 on it (dual boot) and it's great. I haven't had it long and I've hardly had a chance to use it yet, but so far…
- Some UV mapping problems (eg. victorian house, last pic to the left). - That broken hearse (looks burnt to me).. why is the lamp still glowing? doesn't seem broken to me. maybe it has gameplay functionality to draw the viewers eye but it doesn't seem like it. - The broken mausoleum. I think the diffuse could be 256x256…
Thanks for taking the time to help me out frubes, it's seriously appreciated. I previously did attempt to make an entry for the 'modular facade challenge' back in August, but I think I also got to this stage on that building and didn't know where to go with it. I guess the idea is to gather more reference than you think…
Usually people use shape splatter nowdays . It has a companion data extract node for this. If for some reason you don't want to use shape splatter. It has very limited scale range on narrow textures 256x2048 for example . So sometimes sampler is a better choice. In such case you can use a trick of giving your inputs some…
@killnpc np - also sometimes i sound grumpy :D @gnoop consistent does not mean constant. a racing game example is a perfect example of where texel density rules are important. trackside objects need more because they're closer, background objects get less . you set standards for the various types of object based on their…
I know this is a reeeally old thread, but I found it while trying to troubleshoot this problem myself, so I wanted to post here in case someone else encounters this issue. The problem described here seems to have been caused by corrupted maya preferences. Like the OP, I tried all the usual things: unlocking the normals;…