for making that shape efficiently. I would suggest taking the original torus, duplicating it, use the multicut tool to essentially draw on the wrapped wire. Then select the edges you just cut on and extrude them out from the torus. Next delete, all faces except the newly extruded ones. You currently have a planar wire…
From what I see you need to do something like ssn = pm.ls(type = 'mesh')for i in ssn: assign shader Hopefully I understood your problem but just to clarify you want to assign the mesh to all meshes in the scene right? Does that include the near and far planes? If not then you can just filter them as I see you explicity…
Well staid up all night, now it's 7:40am... so that means no sleep for me today, since i have to be at 9 at college :( ... anyway i staid up to do this new feature :D [ame] http://www.youtube.com/watch?v=E1RaPfjB9pg[/ame] if you have something selected it works only with the selected objects... if not it works with all the…
I was having similar difficulties identifying curves in my scene. I couldn't find any transparency settings so instead I changed the color to yellow which stands out from almost everything. Window > Settings/Preferences > Color Settings (In the color settings window) Inactive Tab > Objects frame, NURBS curves Additionally,…
The UVW Xform modifier is ideal for tiling textures along a spline object, for example a sidewalk. The CTRL+Q hotkey is also underused, it selects meshes a like the ones you have selected, still figuring out how exactly it finds the other meshes. The Turn to Poly modifier with a limit polygon size of 4 is also underused,…
I still feel like I'm McGuyver'ing this but if I do 1) Select bake target geo, hit "add selected" in Transfer Maps 2) Make cage geo a child of the bake target geo. 3) In the TransferMaps window under Traget meshes switch the 'Display' to 'Envelope' 4) It creats a new geo as a child of the bake target geo that has my cage…
It does, but it's only available through the Work Plane. So what you would do is set the work plane to where ever you wanted your selection to be (via 'Work Plane' > 'Reset Work Plane' if you want it at the world center, or 'Edit Work Plane' if somewhere else), then use Model > Basic > center selected > all. I don't really…
If you're using 2010 (or polyboost with lower versions) there is a super fast way to cut your tri count in half with a few clicks. - Select an edge and in graphite modeling tools click "Dot Edge" which will select every other edge. - Then click loop and then hold shift and click "remove" in edit poly and it will get rid of…
First of all deleting edges doesn't delete the actual face/geometry, so what happens is it leaves a big Ngon on the back, you can test this by switching to face mode and moving the mouse around you will see the Ngon in pre selection. So if you want to get rid of that geometry, select faces instead of edges to delete. As…
I was going to say "where are makecg and ZacD when you need them." followed by " now that we have worked hard on the horizontal edges. Lets select one than click ring and loop and click connect option-box. Select either 2 or 1 edges, that will allow you to round shape it." Actually the tutorial I posted is far too…