This can't be true, or we are not talking about the same thing. Performance wise, placing a mesh with 1 000 000 triangles in the scene, will not give me the same performance if I would place that same mesh 1 000 times in my scene. Harddrive: The mesh will of course only be taking up space once on the harddrive, since you…
Cheers :) Yeah, I plan on having some more artifical lighting dotted around the place as it'll be more of a night scene. Defo get some more variation on the wire fences, planning on some placing some tarps as selectal meshes on some too to get some colour and movement in there So not a huge update: -Completed small…
Hmm, light tracer isn't active. I'm using Max's default scanline rendering, maybe that's the issue. I'll check out and see if Mental Ray makes a difference. It seems like you have a lot of experience with lightmaps, It's pretty fresh for me. I came across a tutorial on the web that specified combining all the meshes in the…
Good execution of the concept and good going finishing the scene. I have to agree with Madwish on the high value/saturation on the monitors hurting the overall presentation of the scene. It really does flatten things out and make it a bit hard on the eyes. I'm also noticing a little more balance between warm (screens) and…
That's what seems so awesome about ID's megatexture is that it become easy to make something look good and your framerate rocks. Doesn't hurt to have everything look painterly and awesome. in a way, they have not only freed people of texture limts, but geometry limits as well. you don't have to have strictly modular pieces…
Would you be able to upload a 1080p video to download? I am particularly interested in whether your camera-centred cascades produce any noticeable flickering of the scene lighting when you move around. Also, you mention about splatting the light into the voxels (which requires rendering from each light's point of view) -…
Yeah, you went over kill on the emissive. Its great that your learning about moderation, now, put that to some good use and get rid of 80% of it. Those little glowy dots are becoming buzzy all over. Get rid of everything and only leave the flames. Then from their maybe (and i cannot stress the maybe part), add some…
In your scene with the SSAO, which items are using light probes instead of pre-computed GI? What method are you using for the reflections in the wood floor? How are you doing the shadows under the dining table? You're right I'll need a better scene. That first room was a quickie to explore how to do the window blinds,…
regarding the hypershade - it's butt-ugly but far far more powerful than max's approach where you can't visualize the material graph but at least are able to quickly click your material together. it's like comparing shake to after effects for compositing - except for that shake isn't ugly there seems to be a leftover…
I like the lamps and the bridge is a good start. A lot of the rest seems formless, as in, I can make out that there is a path going over the bridge, but it appears to just go into a wall. Those tree things do not add to the look of your scene, maybe if they added to the canopy of your scene, and were somehow connnected…