It sounds like an OK short term plan but prepare yourself for "living" after the date comes and goes. Depending on your workout TGZ, you might need more protein, you might want to snack on nuts or toss some beans in the mix. you can look online for the kinds that contain the most protein and least amount of fat and bad…
Wow, thanks for the replies :) jsargent: sure can :) - I start with zspheres, building up the generic shape by scaling and moving them around. I then convert it to a polymesh and sub devide a few times so i have enough to work with. I turn on surface noise and tweak the scale and amount of noise to help direct the flow and…
Thanks so much for your replies everyone! AndrewHelenek - What importer are you referring to? Spudnik - Luckily I am running 32 bit Maya2013, so that should have worked great! However I'm also running Windows XP, so what happened was when I went to run the runmaya_2013.bat file, I got an error saying that maya wasn't…
I haven't read all the replies but I will mention mine ;) I was browsing this forum (been a very long time lurker, ive always been an animator btw not an artist but here is cool for seeing awesome shiznit). Congratulated an artist that had got hired at a studio that was close to where I lived (this was a wednesday i…
All right, this took a little longer than expected, so I'm going to reply to things that everyone forgot they said. Thanks for the replies, anyway. Concerning the proportions (since that's what most people comment on, I might as well answer them in one go): I'm not so much interested in creating an attractive or realistic…
Thanks for the replies. Rhinokey - I think I might give the AO bake a miss, you're 100% right in my opinion by saying that it could ruin the look I'm going for. I think if I just try and paint in what shadow I can see then it might look better. As for the in-engine thing... I've used UnrealEd a bunch of times already (long…
Lol youre replying every five minutes XD ^ that was my reply to your first and second post :P Again, your screwing up your specular map. The specular DOES NOT work if you just do a lowerbrightness+upcontrast operation. Quite opposite actually. You first have to understand how a specular map works. Darker the image, lesser…
You can build materials with blueprint if you're feeling masochistic enough - you just have to start with an empty one and modify it. you can make tools to rename params, redirect noodles, replace textures, add nodes etc. but generally speaking there are far better ways to solve the problem. The only time I've ever found…