the point of UDIMs is to distribute the UV shells across multiple pages. whether your game engine supports it or not will determine whether you actually want to do that or not.
Your comments mean a lot guys! I've finally started to feel like I belong in the industry :nerd: I certainly have a ways to go still, but after being on Snake Way all this time (that was for all my DBZ fans haha) it feels great knowing my hard work is paying off! @Shrike I totally feel ya on everything you're saying. We've…
I think this is the way most reviews are expected to be. I'm going to be as comprehensive as possible in breakdowns and processes. I'm trying not to rely on first impressions to sell the portfolio, regardless I'd prefer working with artists that do go into details.
Cool work! I know you say you're finished but I have critiques for sure. - The artstation render with the blue background could use some stylized clouds, it would help sell the render. - If you lit the windows, it would look really cool. I hate how I'm about to post my own work, but check out the top window on my building…
If possible, include links to the finished products - the website for the companies or an Amazon link for the books. Aside from providing more information for your viewers, it might lead to additional book sales, which certainly couldn't hurt when they're looking for an illustrator for their next book. ;) You might also…
Make a small list of items that i need for this Stand alone objects 1. 2 Box's needed 4 Textuers 2. Selling stand 2 textuers 3. Selling stand cover 2 textuers (including stands) 4. Metal pipes (from cliff) 2 textuers 5. Ladder (1 textuer) 6. Well (1 textuer) 7. Tabe (1 textuer) 8. (New) Light post Metal (2 textuers) 9.…
Looks great Smo, nice progress! I really like how the Dock is turning out, great texturing and modelling. In my attempt to give some feedback even though I'm hardly an expert, I'll try and give some feedback to it. :) I think you're moving in the right direction about the fog, looking at the original concept the big…
This has potential to be pretty nice. Your normals seam fine to me, but you need to work on the diffuse and spec. Right now it's all very monotone and flat looking. It needs more contrast, more colour variation and grime it up a bit. Your spec needs to have some brighter patches in order to help sell the metal materials. I…
This. I've never met anyone who has been at a studio looking to switch to blender. The cost is not something studios and big companies worry about. Companies buying a ton of seats most likely get a major discount, and have a point of contact for any issues for customer support. Replacing their autodesk products would also…
I think the diplomatic thing to say here Sandbag is that Mike represents a necessary component in the Epic culture and its method of delivery in this video probably won't win as many hearts and minds on this forum as the words of the people you've known here for years like myself and the other Epic folks on the board in…