Thanks for the reply! It does seem a bit noisy on another inspection, and I think half of that is due to the material and half of it is because it is indeed too noisy.. I'll see if I can tone down the noise a bit so you can see some definition a bit better. Thanks! One thing about the arm is that its thin because it is…
small update, i baked some lighting and added some subtle fur variation. and i toned down the green gooey stuff. this image is unlit. oglemeanimations thanks! i added some variation and got rid of the waterfall effect. I'll still work on the rest of your crits! ScoobyDoofus thanks! done and done. oh, but i didn't do the…
I bought it (AVP) at retail quite awhile back. I was thinking because Rebellion had done it, and I'd loved the first one for PC they'd done, that this would be awesome. The graphics looked good, the pedigree was good.... Nope. It was pretty mediocre. I couldn't even be bothered to finish the first (marine) campaign. I've…
i've never done it before so there might be an easier path. The RGB multiply is a correct solution. Strangely, the vertex color node doesn't seem to understand the map channel 0 tho it is THE vertex color channel. So i guess, in the vertexpaint modifier, you have to check "Map Channel". The channel 1 should be your bitmap…
We've started using this at work, it's rad can't go back to any other baker now. It's kind of like when we made the switch from CrazyBump to Knald, just can't go back once you've used something better. My rave review below. The Maya workflow is incredible, can't speak for any other engines except Maya and Unreal 4 since…
Looking great ThinkKlinck! I like the solid beam you have coming down and adding a cone of heavenly light around it would help push it further. I had a scene awhile ago where I made an asset with kind of the same thought in mind. What I'd suggest to make your heavenly light beam is to first fit a cone that runs from the…
blaaaaah So, pulling 12 hour + days at work during the entire test didn't exactly help me get this done haha I'm exhausted, but I got it done and submitted on the day I said I would (ok a couple minutes after midnight). I'm pretty distraught about all the extra things I wanted to do, the few things I could have done…
Hi it's been some time but here is what I have done from my last progress and reading week . With some great tutorials shared by Niel , i went on to sculpt some of my sets and textured them. I textured one of the tables and created a smart material from it and apply on other props as from what i know and what I've seen…
It is good to be fast and get stuff done but when you're talking about a portfolio its quality over quantity. Sounds like you had to do a lot of learning outside of class which I know is frustrating so make sure to utilize all the free tutorials you can find especially here on polycount. I subscribed to 3dmotive during my…
Thanks for looking into this, almighty_gir! There is something really strange going on then. For at least 5 hrs+ the 2 UI panels on both sides of the screen took up about half the screen real estate in full screen mode, when first using TB2. I had gone in and out of the program several times. The text was large and…