@NAIMA - Yes you can get the beta of Quixel's website as mentioned above. It is a full beta and uses all features of ndo 2 @passerby - The only reason i really want to try and convert this way is to make sure ndo is working properly. This feature would be perfect when there is no hipoly model to work from and all details…
I agree, and disagree to an extent in either direction. Personally, I enjoy well done minimalistic wear on weapons. I appreciate a subtle but realistic texture more than one that's been beat to shit, like you've seen in 10000 games over the past 10 years. If your setting is Fallout 3. Sure. I get it. But even games like…
What a great response! I was just thinking that the actual houses and buildings look a little too un-saturated. Very 'stoney'. Also the textures on the stones are quite blurry. I think it might be because of the lighting which seems to be very bright in some areas and dull in others, creating some almost black shadows.…
Really? OMG thats been driving me insane! I work in sandbox 2 daily and often times modifying/creating materials multiple times per day so this is actualy great to know. I'm currently working on a concept for a multiplayer space sim in the engine so I'll post some screenshots later when I'm on break. Its great to see…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for: 💼 I’m looking for 3D Artist and Character Artist roles. 🌎 I’m open to roles…
Hey guys! Loooooooooooooong time no see!! I'm here to say that I'm alive and that I've continued to work hard on this project. Since then I had a lot of advance and learning that I'll condense here in this topic. Let's go! So after dealing with the lighting I started to get into the mood that I wanted and started creating…
Sorry for the long reply, my computer PSU crapped out and I had to replace it and get my computer up and running. All good now. I have done plenty of modular environments, in fact, that was the year-long thesis project I did for college. Lots of fun. It's like playing with legos. :) So you recommend I just create the…
Here’s some additional videos: Create Perfect Squares and Circles in MODO http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo Create a Woven Mesh in MODO http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo Create a Microphone Mesh in MODO…
"Great info guys. The skills required appear to be similar." Here at EA visceral, the rolls are night and day different. So id dissagree with the above comment. Hell I know for a fact none of our designers even know how to model beyond primitives. Environment artist: Creates art block of the level, then hands off a screen…
Ouch, seems a bit harsh. I mean I understand that it is important to have a good underlying structure to your characters, but if you can't create something completely fictional within the game world then we as designers are going to get stuck in a rut of cookie-cutter art our whole career. Now don't get me wrong, I do see…