That sager is pretty nice. DDR5 Vid Mem. Though, I'd hate to see battery life and heat on it. Do I also really need 1.5 gigs of memory? It does have a huge performance with 26th on the chart for speed for the gpu. Compared to the 540m on the other Sager I mentioned earlier which is 69th (out of 300). FWIW what Waz and I…
Thank you Razgriz! I definitely agree with what you have said. I am working away here trying to get more content for my portfolio. Hopefully it will help bring out the portfolio when finished. I have changed the text, and imo it has drastically changed the feel of the main page. For the better. Thank you, greatly…
Its been a busy week but I finally got some more progress made... @ Vofff - Holy crap... That guy is freaking amazing. Very inspiring, but also makes me want to crawl under a rock and die lol. Thanks for the link tho, I definately aspire to be as good as that one day! Damn if that doesnt make me want to start over tho ;) @…
Turns out the external cards are over $600 and use a proprietary port But I also found: "What you can do is check in the bios, by hitting F10 when booting up and scroll through bios options and see if you can add more ram to the graphics card. This will take away some system ram, but will make the video more smooth... If…
I always wanted to get my hands on quickdirt in the past because it just looks awesome. A good alternative seems to be the dirt shader in vRay called VRayDirt: http://www.spot3d.com/vray/help/200R1/examples_vraydirt.htm there are some other nice techniques that involve either vertex color (like mentioned before AO vertex…
I had the same result using tangent space. However, It actually working using 'none' as the defined space in the ptx vector node, and object space on the shader displacement node. ...after exporting the map from mudbox in tangent space. :shifty: Yeah same. I find If I'm leaving a little room to move VRAM wise, it's a lot…
I have isolated the problem with one of my technical artist friend from Nadeo. And yes there's a problem with the way substance handle bitmap mask and than bake it. We have found a solution : Or i export the mask from the layer instead of baking it or i paint directly inside the opacity channel [the layer iteself instead…
There's a lot of free stuff right now, prices don't seem to be too crazy. Free 3ds Max and VRay https://helpouts.google.com/106517843077869943968/ls/8f1b20c7319c8178 $24 1.5 hr portfolio review https://helpouts.google.com/104375568582201258171/ls/8dd63d1747b26725 and you can always look up the artists and their…