Hey nosyT, I'm not familiar with SolidWorks so I cant really crit much on a technical side. With regards to the buildings it looks like you have made a good start, I really like the building with the windows. One thing that stands out is the difference in the level of detail the building with the windows has compared with…
If you plan on recording footage from Unity, then I would suggest using Fraps. Fraps records losslessly at whatever resolution your application is running at so the footage will look just like it does on your screen. The main downside to using Fraps is that due to the quality of the footage, the filesize of your screen…
PVRTC is 2bit or 4bit per pixel, but both these data rates support alpha channel. Most people use 4bpp, if Alpha is not preset in a 4x4 pixel block all the bits go towards RGB. But if you use Alpha, it comes at the expense of the quality in other channels within that 4x4 block. In some cases adding noise can improve…
A number of factors have affected the Mod Scene: Number of tools released for modding - individual engines have their tools but there are fewer engines nowadays than before. An Abundance of usable game engines - I think this is the biggest. Back in the Quake 3 era, you didn't have actual game engines available at…
Hey sepxhan, your recent response is kind of confusing. I am going to state a few things about uv's that I know :) So once you bake your models, heading back and moving the uv's around is never a good idea, normally it would mean rebaking an then editing the actual diffuse. Generally I keep my uvs inside of the 0-1 box,…
You've missed my point about memory considerations. You say you switched to offline because memory usage would have been too great. My point is : if you can wilfully abandon any memory consideration by going offline, why worry about memory in the first place? You're clearly not creating for a target/platform where it's a…
are you using a gamepad or the mouse to click on the buttons ? and how far did you play before the menu broke ? or did it break on the splash screen? we wanted to add that but didn't have the time :( so that her face and the item are not covered by the conversation backdrop ^^ (which has to be there because unity doesn't…
first thing you should have done was built proxy pieces in UDK that way you can get a feel for everything before moving onto highpoly. Some UDK Unit Info: A typical character is about 96 max units tall. So in feet 96 / 6 feet = 16 units. So in other words, 16 units = 1 Foot. Height when standing: 96 units Height when…
well, i don't change the system units all the time, i change the display unit scale. i make models for a military sim, and its set up so that the max units are 1:1 to the in-game units. also since i only use the default scale i don't get all that juggling with unit scales that happends when you use a units setup different…
New playable species and reclassification of existing species + average heights. Races fit in a 1x2x3 meter cube. Minimum and maximum player race heights established. Abyssal_Swamp_F 135cm Vampire_Arboreal_F 145cm Infested_Fungal_F 175cm Automaton_Bronze_F 155cm Human_F 165cm Vampire_Cavern_F 185cm Abyssal_Ocean_F 195cm…