Well the day has finally come that I have dreaded for a long time. My faithful work station of six years is finally on its last leg and within the next day or two a new work station will be taking its place. Unfortunately that means I have to transfer and re-install a ton of stuff. Working files will be easy and my first…
OK guys, I need some help. There is an older mod for quake 3 called TrueCombat. I am, upon request, adding new weapon models and doing a general graphical update for the mod. I am running into some issues though pertaining to animation. I need to find a way to transfer the animation sequence from the view .md3 to the new…
Hi :) I would fix this in the 3d App. In a pipeline you would want the models' transform to be correct before passing it on, so why not make it a habit? As the textures are now, large areas miss variation, this makes the character look flat. I recommend using gradients to set visual focus. Super fine scratches and grunge…
where towards the rear? the whole thing is designed to transform... sentry turret mode and fast flight mode or w/e, still yet to do the central mechanism and cannon, second i grab a quick render of the 2 forms.. so the whole central piece collapses in, when its open a cannon will emerge through the front the back pieces…
FINAL SUBMISSION Story: Sir Jacob was a rich man, living in luxury. Not so precious were the working conditions of the workers in his coal mine; he was never concerned about it, blinded by his hunger of power. After an explosion stole the breath of the poor people there, a witch cursed Sir Jacob transforming him in a nasty…
its great. Only issues ive ever experienced have been in the most recent update - PSCC now ONLY opens on my primary Monitor. It won't stick to my Cintiq for some reason. I can move it there, but the app does not remember that I placed it on the 2nd monitor, ever. Has only happened from the updates in the past few weeks. I…
Cages are pretty simple to make. They are derived from your low poly model. In Max, you can use a Push modifier; in Maya you can use Edit Mesh > Transform Component and pull out from Z. You want your cage to fully encapsulate your high poly and only go out as far as you need to cover your HP. You can also tweak individual…
For 0:50 it looks like a standard falloff brush or soft selection. Soft Selection has its own panel in the Editable Poly menu. Alternatively if you want to use a deformation brush go into the Ribbon (aka Graphite modeling tools) > Freeform > Shift. For 8:05 just looks like basic edge transforms, extrude, and bend. Extrude…
Hey Chronic! I'm not entirely sure what the issue is with this particular mesh. I took it into Max, reset transforms, reset normals, etc - I still get the same result. Fortunately for you, however: you don't need to use 3DO's curvature baker for this mesh. Baked high-to-low normals can avoid using the Bake Map in 3DO…
sorry if it's too late to answer but in maya 2018 you can set texel density by going to UV Toolkit window and in Transform section you can find this select one of the island/shell in your UV and click "Get" button to use your selected island as sample for texel density value. and "Set" button will change texel density on…