Update! I have modified the mempo (facemask) a little bit, optimized the edgeflow, and changed a few proportion issues. Please C&C, it is very appreciated! Thanks!
yeah i'm still toying with the ergonomics. overall its incredibly awesome. i love it to bits :D only wish there was more modifier buttons on eithe side.
That's the idea I was going for - but how do I use that when working within the unwrap UVW modifier? Weld is an option I've only used when tweaking actual geometry itself before..
NIce, but the computer monitors in real life have anti-reflective coatings so you should modify your shader and remove the reflections. Right now it looks like a mirror not monitor glass.
It messed up your normals.On the ejection port for example something like this happens: How to fix this: edit normal modifier, unify normals, run script again maybe it works ok after that.
Try Turbosmooth, the smooth modifier just applies smoothgroups according to the angles of objects. Turbosmooth adds geometry, i think this is what you want(At least if you are doing high poly modelling).
I've planned to support saving node groups, which is pretty much exactly that :) A set of nodes combined into one, which will be in its own file. Modifying it will affect all other shaders using it.
Use an isometric camera. Render the sequence. Put your tiling plane behind the original grass model, so it is in line with the camera. Add a UVW Mapping modifier, and align the gizmo to the camera. Done.