[ QUOTE ] Can't have all the songs in the game classic rock. [/ QUOTE ] Doesn't have to be all classic rock, I just find a song like "Ruby" very hard to define as Legendary. Oh, and don't get me wrong, abso-friggin-lutely having a blast with the game.
The difference between a religious ceremony and a legal binding contract you can get down at the town hall. IIRC, civil unions entitle the members to some of the taxation credentials that married couples get. (Maybe shared insurance, I'm not quite clear how a civil union defines a spouse).
Sounds like you need to define what your goal is very specifically. Do you want to make a model for games? For movies? Just to enjoy on artstation? Once you know that, then you can find plenty of tutorials and articles to take you step by step through the process.
It looks like a nice diffuse, but the thing with metal is that it's usually best defined with lighting. Try setting up a material in UDK/Marmoset/CryEngine for specularity and glossy reflections. I think the middle one is the better diffuse, top for gloss, and bottom for spec, but it really depends on how they're used.
I love it :D Just not a big fan of the arm area. the tricpes arent that defined and that bicep bulge seems to be placed incorrectly. Lets see the texture map! some purple in the specular sounds nice? you could probably add more life to the hair by some spec loving
There's a recurring bug in Max where the Keyboard Shortcut Override Toggle appears to be off but is actually on, you might try turning this on then off. The reason for this toggle is it lets you define shortcuts that are local to a specific modifier/mode. Most people just set global hotkeys (toggle should be off)
Wowow thanx for all the info Butthair! Im still gettin lost in Polycount as a whole hehe ) Will definately check out wiki! Google+ will host images 4 me tho it ruins quality a little) yep, started a basemesh in modo, will make a quick dummy to balance his bodyparts
Update! One of my tutors helped me through one of my big gripes with the textures in my diorama! Taught me a little Blizzard trick to make my textures more defined. Ugh, so SO much better. I no longer cringe at my blobby textures.
Haha thanks, me too. I defined some of the shapes in the sleeves and toyed with different ways of adding color to it. Came out best on the pants. Once the torso gets detail to it I'm going to have to do some palette studies to get a good color scheme for his outfit.
shape, somewhat Size: Definately Perspective in the model?: no. Just open up unreal ed 3 andlook at the first and third person models for each of the models. The third person are much lower poly, but keep the major shapes. Reminds me of the upgraded dispersion pistol from unreal 1