1. you learn how to fix pipes you get a job as a plumber and you make a living out of it. 2. you learn how to lay bricks you get a job as a bricklayer and you make a living out of it. 3. you learn how to code and you get a job as a developer and you make a living out of it. 4. you learn how printing machines work, learn…
Hey roboy! I really like your foliage scene, but I think you should push it a bit further and make a focal point for the scene. Your foliage is really nice, but it is strange to see just an environment floating in the air in Unreal. Maybe take a look at some terrain tutorials, as I think this would really look great, and…
Firstly, the quick reply box doesn't seem to work, I just typed a long message and then clicked post and lost all the writing. Is this finally posted? @Sythen I agree the floor texture reptition is too annoying, I think I will reorganize the bricks and crank out another texture entirely. Won't take too long. There is…
Holy crap!... OK.. after a stiff drink.. I would. -if this is below 250 polys then make a flat plane with a beaver dam texture & a bunch of 3 sided cylinders sticking out everywhere. - If you have 1000k or more polys than this MIGHT work.. 1. Attack it just like a rubble pile. instead of bricks / re-bar / rubble / its all…
I agree with Grump - the green grass texture is noticeably tiled. I'm always stuck on little details like that but its one of those things that really sticks out when you look for a couple seconds. The cobblestone/bricks aren't AS bad, but looking for a minute also shows some tiling. Grass and grass-like textures are…
Agreed, the ribbon introduced lag was annoying. They've done a lot to speed it up quite a bit now so the lag for me isn't noticeable, the horribly inconsistent UI is what keeps me from using it. I Disable the ribbon and set keyboard shortcuts for the few things that I need. The "old menu system" is still there and active…
I'm hesitant to recommend which you should finish as I'd like to see them all finished, haha. That said, the largeness of the first definitely looks like it would make for an awesome CTF/TDM map similar to: [ame=" https://www.youtube.com/watch?v=e04xQaBlP8M"]Hall of Giants[/ame] The purple/teal scheme gives off a bit of a…
I'm really curious to see the scene with light reworked :) Also, do you already know which props you will be adding to the scene? I am doing some considerations to myself given what I see in the scene(please feel free to ignore this if that's not what you are aiming for). To me it looks like a recently plundered and razed…
i can't repeat this one enough, it's the most important part of a good interview in my view: make sure you have stuff to say about your work. If you've got an animation showreel, don't let anyone sit and watch it in silence (remember they've already seen it). That's interview death. Ask to drive the PC or DVD player it's…
k, here she blows. Figure A shows my UV layout. I chose to detach the top and bottom of the cylinder for this test instead of attaching one of the edges. Figure B shows the highres object on the left, and the lowres on the right. My goal was to displace the lowres object so I would have nice beveled edges and a smooth…