No crits, looks awesome... even though I know nothing about tractors. Tyres look amazing, you've got the tread looking perfect the way it blends into the tyre if you know what I mean.
Very cool:) Characters do look great and space bar has a nice feel to it. Looks like some normal map blending going on with the hero's face, looks slick. Great job Spacemonkey and crew!
Gonna make some changes to the pockets and zipper fly - blend it more in. Looks like it's slapped onto the pants with glue or somethin - like mentioned on GA. Also hopefully soon an update on the gun. Happy modeling!
That shader ain't working. And the color bleeding from the floor makes the volumes flat. I would say as Oobersli about that issue... Consider making a normal turntable.. that one's a bit too special right now.
at least you could race in it but whhhh the ffffffck. My eyes and ears are bleeding? How is making that legal? It just causes the masses to start riots. They say Grand theft auto is offensive nooo this crap is. Alex
new wip, added more detail and started playing around with colors =) gonna work some more on him tomorrow, and try to make him blend better with the environment. Comments & crits more than welcome!
Excellent stuff, really. If you set the blending mode on that blood to something like multiply it may look better, Just showing the folding cloth and textures under it would make the blood look less flat.
my goodness! of such blessings i am not worthy! what a happy homecomming from a night full of drinking! such happiness i have not felt in recent times thanks folks. Jelmer- that's a cool Avatar-- i like it...
Thanks for reply. Then, how to use opacity in ue4 material? Because if i use Translucent blend mode, than it fix opacity issue for glass. But it creates bunch another weird bugs.
It will help with sorting, but if when you set it the material's blend mode to be translucent, and the opaque parts are transparent, but the transparent parts aren't, you still need to flip the values in your opacity map.