I'm trying some more advanced stuff (clothing with weight, a full set maybe), but I need some help. As you can see, the back faces of his "cape" are not visible. This doesn't happen with the default cape. How can I solve this? Thanks!
interesting character with a nice silhouette. I just found the "hair wings" a bit too big. It is competing with the real wings. Maybe you can solve it when you add colors. But so far it is confuse. I could only understand watching the video.
Yeah, I've always made my low and then worked up from there. Pretty much all of the people that were in my class at uni did the opposite, including my tutors. Thanks for your answers. Helped me solve some confusions. That is all.... For now! :)
That's to do with your polygons not being entirely planar individually. Smoothing groups would solve most of that, but yeah, it's generally a good idea to make sure you don't grab one vertex of the 4 in a polygon, and move it off - that's what would cause this in most cases.
Oh wow nice! I'm going to try that out right now. Update: Neox's grid just solved one of my problems almost instantly. The circles combined with the granularity do provide a scale of feedback that the checkers simply weren't. Thanks a bunch dude!
@jose.fuentes The new UV functionality is the Unfold 3D tool, which does make unwrapping a snap: https://www.youtube.com/watch?v=HLhazEa8wmw However it wouldn't entirely solve your problem, as Quack! noted, the shape of your object is difficult to get distortion-free.
Sounds familiar :p I'm hoping for the both of us experience will solve this issue over time. But it looks very good, interesting shapes with that GL too. I'm really looking forward to seeing this completely finished and presented in realtime (consider using my shader for it ;) )
World Machine should accept DEM. Not sure how quickly it would help you solve your problem. Depending on how artifacted the terrain data is it might be necessary that you wrap your head around the filters and macros in WM to clean things up.
you shouldn't have to solve it by using 4 lights. maybe you could post the scene file? cause I really cant see it being an issue with the lights, and if its not the mesh itself then I'm kinda curious to know what actually is causing it heh.
Seem obvious, doesn't work. Has been working in 3ds max 2010. Solved, there was probably conflict with one a unwrapping plugin. Hopefully didnt waste me half of day that stupid thing. :) Sry for a thread, wanted to finish sth before end of workday.