If your diffuse is vertex color (polypaint), you can bake it onto the low poly. If it's a "diffuse" (texture on a hi poly with UVs) then work your mesh in ZBrush to generate a polypaint from it (Tool / Subtool / Project / ProjectAll). Bake diffuse (vertex color) in Knald : - Go to the Baker's tab (Ctrl+B) - Bake Targets -…
Just finished doing some polypainting in Zbrush. Quite happy with the result so I think I will go on with the shading inside Maya with Arnold alShaders. This would be the first time I'll be using them so probably a lot of tests coming. So here is the polypainting. It's rendered inside of Zbrush with a custom material, kind…
stylized stuff is usually polypaint + bakes + structures, really besides some fixing we pretty much dropped painting in photoshop or 3dcoat. polypaint kicks the but out of anything speedwise. the automasking is something i couldn't find in any other tool yet (mudbox drybrush doesn't behave the same and i didn't test mari)
No problem, you're welcome! Don't worry about losing your highpoly texturing. Once your uvs are done, simply reimport your mesh while you are at the lowest subdivision. You will keep all the polypaint information, plus you'll have your new uvs. You can then bake your polypaint to a texture like you previously did. Cheers!
hey guys. quick question.... ive been thinking of adding a body to my sculpt and make a full character. but i am sort of confused as to the order of things. Cause ive been polypainting and detailing and all that, is it still possible to add a body to my head? and if so. what would be the best way to preserve my polypaint…
Hi Guys I recently sculpted a high poly head and used polypaint to texture it in ZBrush and then retopologised it in max and unwrapped it. So I currently have a high poly sculpt that contains a polypainted texture but with no UV co-ordinates and a low poly model which has UV co-ordinates but no texture map. I was just…
Yeah, there's no point in doing a whole lot of work again, you'll be fine with the mesh as it is but next time try making each brick its own polygroup. If you still wanna be able to select them and work on them individually you could use polypaint and paint each brick a different contrasting color, then go to the…
I'm not sure how you made your polygroups, but try this. Select the Slice Curve tool. Turn on polypaint colorize for your subtool (the brush icon in the subtool palette). Slice to make your groups and Dynamesh with Groups on to split them. Having polypaint on causes the slice tool to group the new surfaces it creates with…
Ralusek: As EarthQuake said, if you use the method I described then you don't lose anything. You just go back up to your highest sub-d level in ZBrush and all your polypainting and sculpting will still be there, unchanged. Only now your mesh will have UVs! :) At which point you can bake your polypainting to a good laid-out…
Here is my Polypainted character, Kaleia. My first time polypainting, and it was a blast. Now I need to finish the scene. She will be flying off into space, towards a far off space station, which is the original "Majestic City" mentioned in the original story. She ended up with Translucent skin with a starry sky kind of…