Alright! I'm doing some test baking with a simple object that i have made recently, I haven't done any baking before in Maya and i thought this was the best time to learn as i've got some spare time. Anyhow. My current result.. Lines appear on the UV Seams, I think this is because it lacks padding however i'm unable to…
Hey, I have a problem with mesh from Max in Maya. Mesh was modelled in Max, then baked in Marmoset.Then I imported this model to Maya (with checked option "Unlock Normals" in fbx settings so maya won't recompute normals) and mesh overall looks nice, but in many places are this weird lines. Unlocking normals is ofcourse…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Well, immediately noticed that your high res model is extremely sharp, i'd recommend thickening up that bevel/chamfer on its edges. (I've adjusted it and included it in the link below with the fixes) Your low-res mesh didn't have smoothing/hard edges, maybe it broke on export, but I did that anyway for it. Because of it's…
As the title says. How do you feel about posing models created using character creator in conjunction with zbrush as shown in the link you pasted? I would like to 3d print my models in the future. Currently, I use only zbrush for posing, but it is time consuming and stressful because of the limitations. I would like to…
Hey, thanks a lot for taking the time to reply, I really appreciate it. Getting feedback like this actually means a lot to me, especially because I’m working on this project in the evenings after long workdays (I run my own business), so staying motivated can be tough sometimes. Even just one solid reply like yours really…
Neat idea, I love warped visuals like this! Reminds me a bit of that scene in Inception where they warped Paris. I think the metallic character detracts from the scene, because it’s in a t-pose, which isn’t a visually interesting shape. The concept has a twisted pose that’s more evocative. You’ve also repeated the…
I just got the trial for 3DCoat 3 and I'm loving it so much to the point I feel that I can't live with out it. I haven't even completed a full topology. The tools were hard to utilize at first but you feel rewarded when you start seeing your low poly retopo fill in space and such. I haven't touched much on the UV tools but…
@sacboi Lol I didn't know my methods were that badly dated but I guess it's no surprise to myself given I mainly take inspiration from old games. On the other hand I actually did have some desire to learn some of the more advanced texturing stuff I see like procedural materials and such. I would love to learn how to do…