My preference is Substance Designer dDo / nDo are mostly just awesome PS plugins. Which gives you the ability to do a lot but is pretty restricted at times with the end results. I like some stuff in dDo and the quality it has shown for texture creation. dDo is also far easier to learn since it is integrated with photoshop…
Tired of being just another cog in the machine? Remember when making games was fun? Miss the excitement, productivity and agility of working in a small team environment? Escalation Studios wants to talk to you! Located in Dallas, TX, Escalation Studios is a successful independent developer that believes great work comes…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams.The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for one Graphic Designer, who…
REALTIME WORLDS Creators of the No. 1 hit game Crackdown and the eagerly awaited APB are looking for a Senior UI Designer to work on our ground-breaking unannounced project that is unlike anything the company has done before. This role represents a great opportunity for an extremely talented designer who is highly…
The way to get into level design as a profession is to just get right in there and do a lot of level design. Share your levels with others, get critique, and get exposure. We have some resources here http://wiki.polycount.net/CategoryLevelDesign Usually level designers are managed by the design department in a studio, not…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]Working closely with the art and design teams, the User Interface Artist will create art assets for menus, icons and in-game HUDs, in addition to ensuring upcoming titles' usability by designing intuitive, attractive, and innovative UI…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
Re. flatten : not a skill issue at all. While the above replies make a fair point about some designs benefiting from subdivision modeling, your observation still stands : as far as I am aware Blender doesn't have a reliable Flatten brush. (Or is does it now ? Perhaps someone will chime in on that.) IMHO even the Zbrush…
iPhone Game Designer! Calling all Awesome iPhone Game Designers! Gameloft, an international publisher and developer of video games for mobile phones and console, is seeking gifted 2D and 3D Game Designers of all levels to join their existing talent pool on creating games for iPhone and mobile phones. Qualified candidates…
Hello Well i started out my career as a Game tester first because i was so passionate about playing games and i thought this would be perfect , but later when my interest shifted towards Art and Design , Simultaneously with my testing job i have learned the Art pipeline and have made a portfolio and also gathered knowledge…