modify>convert>polygon edges to curves or simply run CreateCurveFromPoly in a mel console. after doing this you will also want to rebuild the curve, since it;s segments will be based on the amount of edges in the converted selection. edit curves>rebuild curve or RebuildCurveOptions in the mel console
Open the script window. In a Mel tab type the 2 lines below. source "location of Mel file/ninja_uv.mel"; ninja_uv(); Make sure the path is correct. Example: source "c:/tools/ninja_uv.mel"; You can then hilite the 2 lines and drag it to a shelf to create a button
there are some sccripts at scriptspot (3dsmax) that do that, maybe with some scripting expierence you can transfer some of that structure to mel. For example I had a uv-script written in mel which I never saw before and was able to learn and transfer some of the concepts of that script.
Kwarmm speaks the truth though weird they suggest python then Mel. IMO once you work with python and understand it you won't want to touch Mel ;P Though would just try to understand how to program then learning a language. Rest is just syntax
Should'a been Mel Gibson's Safari 4. I believe the most accurate and riveting representation of life and death in Africa has already come and gone with Mel Gibson's Safari 3. [ame] http://www.youtube.com/watch?v=_YQvUVkLXHE&feature=related[/ame]
Make a mel button with thisxform -ws -a -rp 0 0 0 Changes the rotation pivot only, use -sp for the scale pivot. I'm no good at mel or scripting so I can't figure out how to string them together, but it should do what you're looking for.
MEL and Python reference - http://download.autodesk.com/global/docs/maya2012/en_us/index.html (Under Technical Documentation. Commands is MEL) Dev C++ was a nice IDE for C++ - http://www.bloodshed.net/devcpp.html Thanks for this thread Ben. How many of you guys are enrolled for the Stanford courses?
@POFFINGTON , love the wildstar art xD @BROSADOCG , nice job on him @JUYI , great job! @PIXELATEDKIWI , awesome job on him Shem! lots of awesome art in here! been working on the ArtStation Journey Challenge, this is the main thread (lots of sketchfab uploads) but i'll post lots of wips in here too xD Mal's story: this is…
Rigging is complex, learn MEL, and you'll have alot of control. Maya is MEL no going around this, unfortunately. Why some prefer Modo, there is scripting in Modo but you can do alot without knowing much scripting with Modo. Currently I'm putting focus on render control.