It has the option to do so, but you can disable it: http://download.autodesk.com/us/fbx/2013/3ds_Max_FBX_Plug-in_Help/index.html?url=files/GUID-719F0953-73E4-4EB6-AD0A-8AA916CC99B6.htm,topicNumber=d30e2423
I have just [URL="url=https://dl.dropboxusercontent.com/u/71163059/Dan The Rabbit - prototype 2/index.html"]updated the prototype[/URL], along with the release of my website. It now features a higher level of polish overall, with a bit of sound and music! I hope you'll like it =) .
What I would do right now is to focus on the diffuse, put everything else aside for now. Focus only on the diffuse. Ask yourself questions like: Where would the wear/tear be on this particular object? On the gloves it might be light on the knockles from punching people in the face. The boots might have some damage,…
that's a good point, and you're definitely not the first person to point that out. and yet i'm still unable to achieve a good balance between boring and noisy. maybe concepts and models that i'm using as a reference for what's acceptable also have those issues? for example age of conan stuff…
yea, the knife you posted looks cool, but its probably a bad choice by design because the materials in your reference don't read very well in reality even. I would guess the most important thing for you at this stage is to develop your artistic skills more, so I think the subject you choose to recreate in 3d (whether it be…
thanks for the tip, too long without making organic stuff I try too fix the problem, finishing the head in fact, I am back with hard surface with the props still a little work on the shield,712 tri for the shield and 416 for the sword and forgot to share my first attempt on a mesh created by Slaugth and shared here…
http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-EA8FF838-B197-4565-9A85-71CE93DA4F68.htm Tturbosmooth and NURMS will output the same geometry. The reason I use Turbosmooth is because I tend to have a Symmetry modifier, and I want to smooth the result after that not before.
So, I found this little texture: https://static.pexels.com/photos/7132/wood-texture-trees.jpg It's labeled for reuse, so I should be allowed to use it, right?
Found the topics where this technique was discussed.. would be nice if this would be a better integrated workflow in each 3d package.. especially in Blender since I'm using it :) . http://www.polycount.com/forum/showthread.php?t=71995&highlight=effort+normal+map http://www.polycount.com/forum/showthread.php?t=146280